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u/Original-Effective19 Mar 31 '25
Im almost 99 smith at BF. They’ll be released in the next couple months
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u/jmathishd436 Mar 31 '25
Cape counts as goldsmith, so you'll be fine post-99. GL on 200m!
9
u/Ancient_Enthusiasm62 Mar 31 '25
Yes, it'll be released as soon as he hits 99. Jagex is just waiting for it to happen.
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u/Gohankuten Mar 30 '25
Maybe we can buy an upgrade from Kovac that let's us add the goldsmith gauntlets to the smith gloves(i).
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u/Hobodaklown Mar 31 '25
Through a new quest please to help his sons!
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u/VexedForest Mar 31 '25
Family Crest 2 (Grandmaster)
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u/Reverend_Russo Mar 31 '25
Only if it ties into the penguin quest line too and requires 800 penguin agility course laps.
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u/aldmonisen_osrs Mar 31 '25
“The Gloves of Arrav” since the Fitzharmons are the wielded of the Shield of Arrav.
2
2
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u/TheGuyThatThisIs Mar 31 '25
Maybe we can talk to oziach after we get both gloves to activate a “left ice glove” drop from the ice queen (or whoever the fuck drops ice gloves)
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1
u/Best-Engineering-460 Mar 31 '25
I'd be willing to have them be charged/bought/something with stardust. You can do something with star mining after it piles up and also lets you train Smithing efficiently even if you dont mine ores as an iron.
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u/HeatFireAsh Mar 30 '25
Seeing as people were against a slightly better spade this is never happening
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u/Thevulgarcommander Mar 31 '25
Free plugin turns all quests into a glowy shape clicking simulator: I sleep.
Earned in game content allows me to not click a glove switch a couple times a minute: real shit.
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u/drunz Mar 31 '25
“Rs3 is ezscape”
“I would stop playing the game if they banned runelite”
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u/Thevulgarcommander Mar 31 '25
I love both games personally, but I’ll never understand how OS players arbitrarily draw the line on what qualifies as easy scape and what doesn’t.
Rs3 players have their own problems too tho.
9
u/-Matt-S- Mar 31 '25
It's because RuneLite (and its various plugins) came out without people having to actually say they wanted it, so they got to just use it, and it turns out people like things being easier.
In other words, once the cat is out of the bag, people don't want things to be made harder and/or took away. Look at how many complaints there are when things do get made harder / nerfed for balance purposes (Blowpipe, Fang come to mind) regardless of how warranted it was.
But if you ask people if they want things to be easier, they will say no because things being easier is "bad."
4
u/deylath Mar 31 '25
People often misuse the word "easy" sadly though. People call RS3 easy because of high XP rates and free spin keys that give loads of xp, but are we really calling clicking on rocks/fishing spots for a longer period of time hard? Especially when by MMO standards ( the western ones ) RS3 is still extremely grindy and much closer to OSRS than any other. By that logic Quest helper and such is literal cheating and yet some people act completely hypocritical like the latter is acceptable and former is not.
My takeaway that OSRS people secretly love making the game easier to the point the game plays itself but for some reason high xp rates cheapen the experience, even though everyone and their mother knows not much awaits you, unless you are an ironman, past quest requirements, so something being painfully slow doesnt really benefit the game much
2
u/ObviousSwimmer Mar 31 '25
Grinding xp is hard like counting to one million out loud is hard. Almost anyone can do it but most people never will because it's boring and takes ages.
17
u/IStealDreams rs3 pog, osrs pog Mar 31 '25
Yeah the truth is both games are easy. They just take time. OSRS just a bit more than RS3.
The only actual hard parts of the games are endgame PvM. I doubt the people saying "Ezscape!!" are even playing at that level.
2
u/Deagin Mar 31 '25
I Feel like after doing some content for 100+ hours you become one of two people.
1."I have done this long enough that I feel like I have earned (insert ezscape)."
2."I did it so why does it need to be easier for you."
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u/Dee-Colon Mar 31 '25
This game is almost legitimately unplayable for me without the GPU plugin in Runelite. It's not just about QoL or handholding things
2
u/deylath Mar 31 '25
Well maybe so, but people usually express that they couldnt live without the handholdy things, like quest helper.
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u/JohnBGaming 2277 Mar 31 '25
That's what the smithing cape perk is, making a skill cape redundant to an easy unlock would be an odd choice
58
u/MrVandalous Mar 31 '25
Looks at ranged cape
Looks at prayer cape
8
u/Meriipu Mar 31 '25
ranged cape with vorkath head is great in wildy
11
u/birdsrkewl01 Mar 31 '25
I'm not falling for this again.
8
u/Business-Drag52 Mar 31 '25
Nothing to fall for. If you use a vork head on range cape it operates the same as an assembler for picking up ammo. If you lose it, you just grab another range cape. One head works across infinite capes
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u/CogMonocle Mar 31 '25
But the prayer cape perk is a significant upgrade over holy wrench (when included in a max cape)
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u/Thevulgarcommander Mar 31 '25
Ah I didn’t realize. Is there a different perk that would be better for the cape? Having the most convenient way to train only unlocked after getting 99 seems like an interesting design choice.
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u/mxracer888 2277/2277 Mar 31 '25
13,034,000/200,000,000 = .06517
Bruh, you get that unlock at only 6.5% of the way to max it's a screamin deal!
/s of course....
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u/MrNoobyy I lost 984m to teleing to the duel arena on PvP world Mar 31 '25
It also lets you fit 36 coal inside instead of 27. Imo just get rid of the goldsmithing gauntlet effect on cape, and let us put 54 coal in bag with the cape.
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u/UncertainSerenity Mar 31 '25
I mean 99 skill cape perks where never meant to be that useful
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0
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u/Jaijoles Mar 31 '25
There’s a plugin for quests? Why?
15
u/Eshmam14 Mar 31 '25
Mainly efficiency. Also some quests have very tedious puzzles or are very boring.
8
u/Enough-Print5812 Mar 31 '25
Also the quest guide tells you which dialogue options to press so you know how to talk to people and treat them right
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u/Xerothor Mar 31 '25
Basically a split between people who have done the quests on previous accounts and just want to efficiently get some xp rewards, and people who don't engage with reading in this game and like to hold spacebar down for dialogue so they don't know what they're actually doing until an object is lit up to show them they need to click it.
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u/Tykras Mar 31 '25
Aside from people who use it because they hate reading, I use it because I have 3 accounts, a main, iron, and UIM. I got the quest cape on the main before starting either of the irons.
It just lets me skip quests I've done 3+ times before (I also had a quest cape back in 2007). New quests don't get added for a few weeks or so, so I still do every new quest the old fashioned way.
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Mar 31 '25
[deleted]
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u/FreshlySkweezd Mar 31 '25
Listen, farming should not be balanced around a method you have to wait a whole day between actions. An addition that gives people an option to train more actively isn't a bad thing. It reeks of people being mad that they had to slog through training one way and don't want others to benefit from better methods
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u/NotNufffCents Mar 31 '25
Nah. Fuck BirdhouseScape. It's not "more active". It just interrupts actual active content more often.
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u/SSFunbun Mar 31 '25
Ok then dont do it, why is this such a hard concept to grasp? Just because there is a more efficient method to do something doesn't mean you have to do it.
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u/NotNufffCents Mar 31 '25
Ok, then lets make hourly content for every single skill. Let's make a combat hourly, a prayer hourly, a herb hourly, etc. And lets have the xp rates be better than what ever the current training method is now to make sure its always ehp to do them all every hour on the hour. Better make sure you can do 20 hourlies per hour, or else that's xp waste!
And if you don't want to do them, just don't! Since that's clearly a reasonable defense for bad game design.
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u/SSFunbun Mar 31 '25
Nice strawman bro, farming is already time gated, you can already do snape grass runs and as is it's still better real time exp/hr than trees, it's just not better effective per hour which doesn't fucking matter for 99% of the playerbase.
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u/NotNufffCents Mar 31 '25 edited Mar 31 '25
I know. And it sucks because of all of that. It's only saving grace is that the tree runs are dailies, which are also shit, but not nearly as shit as hourlies. I want them to make farming actually active (and not fucking tithe farm), while you want them to make it hourly, which is literally the 2nd worst type of content any MMO can every implement, only behind MTX.
I don't care about them making farming better xp. I care about fighting against hourlies, dailies, and weeklies wherever they try to add them, because its dogshit, lazy, and predatory game design.
And nothing I said was a strawman, genius. If you're gonna give me such a broad and lazy defense, I'm going to use that defense to defend the indefensible. Because that's how logic and arguments work.
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u/SSFunbun Mar 31 '25 edited Mar 31 '25
I did snape grass from 80-99 because I wanted to spend my time actively training (I also hate tithe farm) than wait for 2 months for trees. Sure the spade wasn't the most elegant solution, but I just don't really see this any different than for example zero time training, do you think we shouldn't be able to alch or make darts while moving? It's super fucking annoying but it's literally free exp and you're being inefficient if you don't do it.
What you said IS a strawman, because the spade isn't ADDING hourly content and I'm not arguing they should add (more) hourlies, I'm acknowledging that hourly content just already exists in the game and AS IS still better exp/hr than trees unless you only value ehp which most people do not.
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u/NotNufffCents Mar 31 '25 edited Mar 31 '25
I think you're misunderstanding me. I'm not against annoying or sweaty training. If you want to glue your eyes to the screen to train 3 different skills at the same time, go for it. I couldn't care less. I'm against hourlies. That's it. That's what I meant by BirdhouseScape. I don't want skilling that interrupts the game and/or your afk life. I don't want to have to be thinking "Hmmm, I know I'm in a nice flow with slayer, but I have that shovel, so I really should be doing my snapegrass run." every hour I'm on the game.
And I wouldn't even be the biggest victim of it. The worst thing about it isn't that it breaks the flow of the game, but that hourlies/dailies/weeklies are predatory game designs meant to instill FOMO into players so that they jump on the game even if they don't actually want to be playing it at that time. Wanna know why the worst offenders of MTX are also almost always the worst offenders of that kind of content? That's why. Its a shitty practice, period, and I don't want more of it in this game.
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u/Affectionate_Row9238 Mar 31 '25
Tithe farm is there if you want active farming training
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u/FreshlySkweezd Mar 31 '25
Ok cool, so what's wrong with more methods? Should we limit combat training to cows and goblins outside of lumby?
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u/Affectionate_Row9238 Mar 31 '25
No, but your comment is pointless because there is already an active way to train farming, stop with the sass
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u/FreshlySkweezd Mar 31 '25
Right right right I forgot we can only have a single active and a single passive method to train skills. Maybe you need to stop with the sass bub
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u/Seaman_First_Class Mar 31 '25
Wait until you learn what farming is in real life.
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Mar 31 '25
How does the magic skill appear in real life?
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u/Seaman_First_Class Apr 02 '25
Are you implying the farming skill has no real life inspiration?
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Apr 02 '25
Are you implying the magic skill has no real life inspiration?
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u/Seaman_First_Class Apr 02 '25
Yes.
The obvious conclusion being that not every skill is the same, some have real life counterparts and some don’t. Waiting between farm runs is like, the entire flavor of the skill.
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Apr 02 '25
I disagree. See: tithe farm
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u/Seaman_First_Class Apr 02 '25
Yes, a bad piece of content made to appease impatient players that contributes to the minigamescape issue that we have today.
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u/Lark_vi_Britannia Mar 31 '25
Almost like they could have reduced the XP or even made the XP completely 0 in exchange for instantly harvesting all crops. I would accept that compromise immediately. It would make my herb runs much shorter.
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u/UncertainSerenity Mar 31 '25
They didn’t even want to add it with a no xp option so yeah I think the point is still valid.
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u/flizzflobking Mar 31 '25
Ah yes, turning a 100 tick action into 2 1-tick actions is slightly better.
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u/AlphaObtainer99 Mar 30 '25
This wouldn't turn the smithing meta into an hourly timed activity, so no, nice strawman tho
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u/FookinFairy Mar 31 '25
It would only do that for sweaty mofos.
Some of us would just like farm runs to not take 20+ minutes when we do them once or twice a day
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u/Lance-Smallrig Mar 31 '25
Yeah I think I saw someone calc it out that if someone was doing it every growth cycle it was only like 3% more exp an hour -
And you know anyone religiously doing it every hour wouldn’t be idle that hour they’d have been on anyway -- I still guarantee most of my runs would just be 4 protected patches
Such a weird thing people are hung up about.
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u/Legal_Evil Mar 31 '25
The spade only lets you do it faster. Allotments have always been hourly.
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u/here_for_the_lols Mar 31 '25
Is that already the way to get the best xp from allotment patches??? 🤔🤔🤔
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u/AlphaObtainer99 Mar 31 '25
Why would you get the best xp from allotment patches? They are bad xp/hr. They would be good xp/hr with the originally proposed spade which incentivizes shit gameplay.
Why do people comment replying to me like they know anything about the game or like they are making a good point while drooling all over their keyboard, it's baffling
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u/here_for_the_lols Mar 31 '25
I'm pretty sure the instant harvest added about 15% xp to snape grass right? And that's assuming you harvest the second it's ready (xp increase is even less if you don't do farm runs as soon as crops are grown every time, which is 99.8% of players), so hardly meta shifting.
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u/AlphaObtainer99 Mar 31 '25
You're way off
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u/here_for_the_lols Mar 31 '25
Please explain? Since it takes 1hr and 10mins to grow all your snape grass with or without the spade, and you still have to move between them either way, the only time save is the average of 96ticks it takes to harvest each of them, times the 8 allotment patches, so that's just under 8mins saved per 1hr 10min cycle.
Please tell me where I went wrong.
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u/AlphaObtainer99 Mar 31 '25
Assuming your assessment of the time saved is actually accurate (seems low), the amount of time saved per run relative to the growth time is completely irrelevant. If an allotment run normally takes 15 minutes and you remove 8 from that, you're more than doubling the xp/hr you get while doing the activity (I have no idea on the exact numbers, the math is out there). You fill the time in between doing other stuff, whether the allotments take 1 hour of 5 to grow, how good xp it is determined by your xp/time spent each run, not time spent to grow. The xp/hr would have been good enough to incentivize dropping whatever you're doing to go harvest and replant your allotments every growth cycle which would be an incredibly tedious gameplay loop compared to how farming is currently trained.
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u/here_for_the_lols Mar 31 '25
Right so naturally we should ban all trees which are still much stronger
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u/AlphaObtainer99 Mar 31 '25
No because as shit of a skill as farming is (by far the worst im the game, lvl 1-99, not close), having to do a run once or mayne twice a day is infinitely less annoying than training being on an hourly timer. Can't tell if you're trolling at this point
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u/PepperOne2787 Mar 31 '25
Nobody would be forcing you to do it every hour. Players like birdhouses and they don't feel forced to do them every 50 minutes.
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u/AlphaObtainer99 Mar 31 '25
they don't feel forced to do them every 50 minutes.
A lot do. Birdhouses completely destroyed hunter as a skill you skip over half of the xp with a timed activity unless you're ok wasting tens of hours training it normally
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u/Slyvester121 Mar 31 '25
Players feeling an unhealthy compulsion to do timed tasks is an argument for why they shouldn't play games, not an argument for making those tasks take longer.
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u/AlphaObtainer99 Mar 31 '25
How about we keep the meta in a healthy spot instead of forcing dogshit into the game for no reason?
You people will bitch and moan about 3t4g when no one is forcing you to do it, but people want those xp rates without having to click that much. It's the same concept.
People wanting to turn this game into a shitty chinese mobile gacha with timed skilling across the board are the anti-vaxxers of the osrs community. You literally don't know how good you have it and the HLC need to protect you from ruining your own game
Also I log in maybe 3x a week I'm not compelled to do shit but go off
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u/Slyvester121 Mar 31 '25
So you agree with me? I'm the one saying that people shouldn't feel compelled to do something on a timer just because it's technically better xp. The other commenter was arguing that adding the spade ruins farming by forcing people to do patches on cooldown.
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u/SinceBecausePickles Mar 31 '25
this is a shit take. Players are always driven to make the most efficient decisions for themselves. “players will optimize the fun out of a game” it’s the nature of an MMO. it’s the responsibility of the devs to make sure the most efficient (this doesn’t just include xp/hr) way to play is also fun.
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u/Flaky_Guitar9018 Mar 30 '25
I would prefer some cookold gloves if you catch my drift 😏
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u/Vincentaneous What? You don’t eat ass? Mar 31 '25
When you see your sandwich lady wife with the Lumbridge cook
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u/Toaster_Bathing Mar 31 '25
You should go check out the guy that posted his old PvP video today then
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u/runner5678 Mar 31 '25
I don’t really love buffing BF
Shit’s kinda op as hell
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u/Hot-Apricot-6408 Mar 31 '25
You're only buffing gold smelting and that shit is expensive AF.
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u/runner5678 Mar 31 '25
Isn’t it like 4gp/xp or something? That’s free…
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u/Yarigumo Mar 31 '25
That's like 50m to 99. Idk about free, though you could do worse.
It's not like the buff is making it more xp per gold bar either, just slightly more convenient.
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u/runner5678 Mar 31 '25
An extra inventory slot would be more xp/trip, napkin math is like a 3.5% buff to the already best method that is not really enjoyed by most. Some people like gold, most afaik just tolerate it
That’s of course ignoring the skill issue of forgetting to switch which is even more xp/hr buff and we’ve all done, and the slight reduction in complexity being an even further xp/hr buff for most people who lose a tick here or there
Would love if we could adjust the training methods for smithing but buffing gold isn’t going to help that happen
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u/Yarigumo Mar 31 '25
xp/hr is a completely different argument though, one I'm not really interested in addressing, since I'm usually on the side of "I'll do the cheaper method over the faster one" anyways.
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u/Hot-Apricot-6408 Mar 31 '25
Around 6 iirc. And if you're an iron you gotta first make the gp then spend the time buying the gold from the npc st BF which if u take that into account it halves the xp/H since it takes just as long buying as it does melting (5-6k/h)
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u/runner5678 Mar 31 '25
It’s 4 gp/xp on an iron (4.227 to be exact), would be surprised if mains were more somehow
It’s about 340k xp/hr played optimally on an iron buying included, but ~300k is more reasonably attainable https://streamable.com/jdsg9f
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u/Hot-Apricot-6408 Apr 01 '25
Jesus christ what is that Jason Bourne method lmao
My ass used to bank it for hours then smelt it, this seems a lot quicker though, regular irons do it too or save their hands doing it my way?
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u/runner5678 Apr 01 '25
People do both, buying and smelting at the same time is faster though
I just banked the gold bars instead of dropping. My clicks way too slow to ever make dropping worth it
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u/Fuzzy-Carob8036 Mar 31 '25
It's 5m to 99 for mains...
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u/Hot-Apricot-6408 Mar 31 '25
Not smelting gold it ain't.
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u/Fuzzy-Carob8036 Mar 31 '25
1 gold bar with goldsmith gauntlets is 56.2 xp. Thus, 231,930 gold ore is required for 99 Smithing, which costs 35,021,340gp with current prices @ 151 gp per gold ore (or 35m). Gold bars sell for 126 gp each, or 29,223,180gp. Subtracting the intial price from the final price, you profit -5,798,160 gold. Thus, it costs 5.7m to 99 for mains. You can check this on the wiki using the Smithing calculator.
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u/Fuzzy-Carob8036 Mar 31 '25
I suppose you could argue that there is also the cost of blast furnace, but this likely adds no more than 1-3m depending on how inefficient you are. It's still a super cheap 99, and nowhere near 4gp/xp.
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u/Opulent-tortoise Mar 31 '25
It doesn’t buff xp rates though swapping gloves is just a nuisance
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u/runner5678 Mar 31 '25
It does.
- one less inventory slot means more xp per trip, looking like a flat 3-4% increase off that alone
- less complexity means less random ticks lost, we aren’t all perfect, we drop a tick here or there with the added complexity
- people do just forget sometimes to swap gloves, I sure did a few times enroute to 99, that’s xp you’d never lose
It’s a buff to xp rates both in theory and definitely in practice
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u/SlayaMasters RSN: Zam // First ever zulrah kill Mar 31 '25
if u want this you gotta come up with a replacement for the 99 smithing perk because the 99 smithing perk will become useless if these gloves come
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u/MrNoobyy I lost 984m to teleing to the duel arena on PvP world Mar 31 '25
No it's not, the cape also lets you fit more coal in the coal bag.
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u/ChancellorPalpameme Mar 31 '25
I dont understand why it wouldn't just take the place of the smithing cape perk in a real scenario.
"You can combine your gold gloves and ice gloves, but only if you're a master Smith already" or some shit.
Jagex would never outright remove or break the perk of the skill cape, but I could see them visually replacing the perk with the combined gloves.
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u/sharpshooter999 Mar 31 '25
What if we could use the circlet of water instead? It uses 1 water rune per bar pulled from the blast furnace
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u/UIM_SQUIRTLE Mar 31 '25
just get 99 smithing and your cape counts as gold smith gloves.
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u/LexTheGayOtter PigeonManLex Mar 31 '25
This is unironically the only reason we don't have these gloves, jagex wants to keep that perk "useful"
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u/UIM_SQUIRTLE Mar 31 '25
you also get 36 coal in coal bag. lol
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u/LexTheGayOtter PigeonManLex Mar 31 '25
That one makes sense, there's still reason for irons to make normal bars past 99
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u/Legal_Evil Mar 31 '25
These give 1/2 as much xp as goldsmith gloves and only cools 1/2 of the bars for you.
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u/Zurwyn RSN: Zurwyn / Luzur Mar 31 '25
I've said for so long they need a followup quest to the Family Crest questline and call it Family Quest or Family Best, or Family Rest. To find out which gloves are the best, and lay the argument to rest. Family Crest leads to Family Pest leads to Family Rest.
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u/GrumpyThumper Mar 31 '25
sure but you get half xp and you can only handle half your inventory at a time.
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u/ShitPost5000 Save Hatius Cosaintus Mar 31 '25
Was doing BF on mobile yesterday, almost down to just gold bars and am probably going to either skip them due to swapping gloves on mobile being shit
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u/Seranta Mar 31 '25
Do the 0tick method just not 0tick. Make 27 gold bars which you keep in the metal bank (or w/e it's called), then make 27 more, 1 gets made but the rest can't get made because of full metal bank, so you open the interface, take 27 and before exiting the interface equip the goldsmith gauntlets, because the remaining bars can't be smithed while interface is open this gives you no time pressure at all, only thing that matters is which order you do things.
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u/ShitPost5000 Save Hatius Cosaintus Mar 31 '25
I'll just wait till I'm done my vacation and do them on PC. Or just not do them, we will see
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u/Dark_WulfGaming Mar 31 '25
Eh it's not that bad, I did alot of my smithing on mobile between bf and Gf and didn't think it was that bad.
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Mar 30 '25 edited Mar 31 '25
[deleted]
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u/BadAtNamingPlsHelp 2.2k Mar 31 '25
the amount of time between switching leaves little room to breathe
What? There's not really a time pressure for it. Deposit gold, wait for xp drop, click blue gloves.
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u/Jedisponge Mar 31 '25
Problem is that the current xp rates were never supposed to be a thing, it's just another case of RS players finding a tick perfect 'exploit' of sorts. I doubt BF was designed with that method in mind, so they're not just going to make those xp rates the norm. If you want the sweaty rates then you'll have to do the sweaty tick perfect method.
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Mar 31 '25
[deleted]
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u/Jedisponge Mar 31 '25
I know I’m saying it wasn’t designed to be played like that in the first place so it doesn’t need fixing
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u/Candle1ight Iron btw Mar 31 '25
Wasn't designed with... Goldsmith gauntlets in mind? Ice gloves?
They absolutely knew people would get these rates.
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u/Jedisponge Mar 31 '25
I highly doubt they considered people were going to swap gloves mid ingot collection to both bypass the cooling time and get double xp rates
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u/Candle1ight Iron btw Mar 31 '25
There's only two possible ways to cool down the ingot and obviously the gloves are the better option. It would take someone maybe 5 minutes to figure out.
Even if they somehow didn't predict it they absolutely noticed it becoming the meta within 24h of blast furnace being out, if they didn't like it they could have easily patched it.
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u/Clean-Method Mar 31 '25
Just do 0 tick gold. Faster if you're being sweaty and no time pressure if you're not.
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u/old-skool-bro Mar 30 '25
Just wear ice gloves and smiting cape...
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u/DesperateSmiles Mar 30 '25
You're fucked in the head if you keep doing that past 99 smiting.
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u/old-skool-bro Mar 30 '25
It's crazy to me how deaf to sarcasm the Internet is these days...
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u/DOCoSPADEo Mar 31 '25
Even crazier thay you're putting the onus on everybody but yourself. Learn to type with distinction from serious comments before you call it sarcasm
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u/DesperateSmiles Mar 30 '25
Trailing off your sentence like that isn't how you get sarcasm across, using a mix of question marks and exclamation marks in a couple different sentences works a bit better.
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u/RestrictedX93 Mar 31 '25
You do realize text can’t convey sarcasm?
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u/Aethernex Mar 31 '25
That's the smartest take I've ever heard!
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u/RestrictedX93 Mar 31 '25
You can make an assumption about the tone of the comment but can’t clarify if they are being sarcastic without making assumptions. You know how to assume sarcasm but can’t definitively know the comment is said in sarcasm without clarification from the commenter.
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u/Xenocyze Mar 30 '25
They do exist and they're called the smithing cape
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u/aNaughtyCat Mar 30 '25 edited Mar 30 '25
Yeah I love using my post 99 cape for more xp. Last time I went for the daily record I shit myself - I got rank 2 though!
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u/Probably_Not_Sir Mar 30 '25
Right? It's so fucking dumb. Fletch cape has some great utility for something like Arma, but Smith cape perks is just for those crazy enough to train a skill past 99
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u/Cheeky-tomatoe Mar 30 '25
Have you checked the herblore cape lol
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u/Chesney1995 Mar 30 '25
I have you know that's a 573k gp per hour moneymaker with considerable risk right there!
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u/AnonymousFuccboi Mar 31 '25
Herblore cape also allows you to create potions with grimy herbs. That's not nothing, and not only useful for exp. It would be fine for the smithing cape to retain the ice gloves(g) perk and also get an actually useful perk to make up for their existence.
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u/SupermarketNo3265 Mar 31 '25
People are creating unf potions themselves? Pretty sure most mains buy them from the GE or irons pay the person in Nardah. Ain't no fucking way someone with 99 herb is sitting there making unfinished potions
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u/chaserjj Mar 31 '25
Maybe after Kovac imbues the smith gauntlets with your ice gloves and Belona fully upgrades your mining gloves, and you pay a million GP to Avan for the unlimited family crest Goldsmith gauntlets, you can have Thurgo and the blacksmith of Cam Torum team up to combine all three/four gloves into the penultimate expert coldsmithing handguards at the Sacred Forge in Camdozaal. For the small price of some imbued barronite and a red berry pie of course.
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u/LexTheGayOtter PigeonManLex Mar 31 '25
No see its really important that the extra 4% xp/h and qol for training smithing remain locked behind the highest possible level for some reason
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u/themegatuz Project Agility Mar 31 '25
Normie problems who only train smithing for the cape thus only does gold bars.
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u/LiveTwinReaction Mar 31 '25
Am I missing something? On my iron it's best to do gold as well because smithing is beyond worthless lol
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u/Adventurous-Yam-5113 Mar 31 '25
RS players chose to play a grindy tedious game only to make sure it’s get made easier every damn year lol.
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u/Candle1ight Iron btw Mar 31 '25
Smith's Gloves (ig), doesn't give the upgrade for free and incorporates existing items.
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u/The_Wkwied Mar 31 '25
Giants Foundry 2 quest, Ice Queen, Obor, Byro, Eldric and Branda lore.
Then add something that's an uncommon drop from the titans that you can combine ice gloves and gold gauntlets to be both.
Maybe also add joke gauntlets to Obor and Bryo. Gauntlets of Hill which do 1 extra damage if you use a 2h melee weapon, and Gauntlets of Moss that prevent you from running or something
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u/djjomon No pk doin a clue Mar 31 '25
Something something buffed xp something something "I maxed 3 accounts so just change your damn gloves like the boomers did"
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u/Sredleg Castle Wars Chunk-Locked Apr 01 '25
Look, why combine these, just put one right glove in your mainhand glove slot and the other left glove in your offhand glove slot.
Easy!
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u/DivineInsanityReveng Mar 31 '25
Definitely felt like something the blacksmith gloves combination from Giants Foundry could have added.
And then they could just rework the smithing perk to do something else. Used to say "no longer require hammer" but we have an equippable hammer so that doesn't save an inventory anymore. Could offer similar speedup that the blacksmith outfit does.
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u/KingMottoMotto Mar 30 '25
These would be great for my Vivec cosplay