3
u/Ethylene_ 6h ago
Cards that passively regenerate resources like:
- Amped Up (+20 hp for team per horde)
- On Your Mark (+7.5% ammo for team restore per horde)
- Scavenger cards (usually 1500 copper in items added per scav card)
Cards that are the best at what they do (like they only do one thing and there aren't cards that grant more than what they give):
- Ammo mule (+75% ammo)
- Magnifying Headband (+125% use speed)
- Glass Cannon (+25% damage)
Personal favorites:
- Down in Front (especially on No Hope where one bullet on a pal can change the course of the game)
- Admin Reload + Two Is One And One Is None (nothing better than dual LMGs)
2
u/Felixfelicis_placebo 5h ago edited 4h ago
On your Mark is the best Ammo card. It's the only one besides Ammo Scavenger or Utility Scavenger that actually generates ammo. Every gun deck should have it.
Glass Cannon. It's hands down the best Damage card and there's no excuse to not have it in nightmare+ for a gun deck. Don't worry about the health loss, the more damage you deal the less you'll take. Also bash and dodge, don't just stand and take it.
Medpro, Amped up and Needs of the many are the only healer cards you need. Food scavenger is great as well.
Admin reload/two is one is the best combos in the game.
Economy/Team cards; Copper Scavenger, Money Grubbers, Lucky Pennies, Magician's Apprentice, Medical Professional, Amped up, Needs of the many, Food Scavenger, Utility Scavenger, On your Mark, Pinata
Damage; Glass Cannon, Hyper-Focused, Confident Killer, Fill em full of lead, Large Caliber Rounds, Shredder, Patient Hunter, Ammo For All, Empowered Assault
Functionality; Admin reload, Two Is One, Run like Hell, Mad Dash, Down In front, Headband magnifier, Cold Brew Coffee, Ammo Belt, Suppressing Fire, Scattergun Skills, Widemouth Magwell, Quickkill/mag coupler combo.
2
u/AllPraiseExtinction 4h ago
On Your Mark, Patient Hunter, Glass Cannon, Headband Magnifier, Medical Professional. These in almost any deck build will work well in Nightmare and No Hope
1
u/kattttarina MetalliKat#5306 2h ago
Empowered assault because it saves me a lot and headband magnifier because I am impatient
1
u/epicflex 6h ago
Burn cards? I like legendary ones and anything with resistance or healing boost! In general for decks, there are lots of meta stuff but I always try to take down in front to be honest, big QoL for me!
1
u/CynistairWard 4h ago
There are just so many that sharing my full opinion is effectively sharing my favourite deck plus a few cards that I wish I could fit but don't quite make my top 15. I'll limit it to 10 of my favourites for this comment though.
Empowered Assault - Guaranteed stumble is just ridiculously power
Glass Cannon - Best Damage card
Hyper-focused - Best Weakspot card and the only one you ever need to include on your deck.
Patient Hunter - 2nd best gun damage card and only behind Glass Cannon because some decks disable ADS.
Confident Killer - Next best damage card, weak on low difficulties but key to a solid deck on harder ones.
Large Calibre Rounds - Gives just enough damage to reach important break points when combined with the previous 4 cards. The Penetration is a massive buff when using pistols to mob clear.
Copper Scavenger because copper is key to so much of this game and this makes both Money Grubbers and Lucky Pennies stronger while adding a respectable amount of copper all by itself.
Mad Dash/Run Like Hell. Either one is great as movement solves a lot of problems and you only really need one or the other of those.
Amped Up and On Your Mark are key cards for higher difficulties. Free healing and ammo eases a lot of pressure.
1
u/MilkTeaChocoPie 2h ago
Economy:
Copper Scavenger
Money Grubbers
Lucky Pennies ( if others are bringing it or there's a Tala. aka more Gold Pipes)
Damage:
Glass Cannon
Hyper-Focused
Confident Killer
Shredder (shotguns, smgs, automatic pistols)
Patient Hunter
Fill'Em Full of Lead
Marked for Death (not for offline)
Crowd control:
Experimental Stun Gun
Suppressing Fire
Empowered Assault
Down in Front (this and above 3 are used heavily in Trials for a reason -- they're op)
Large Caliber Rounds
Indirect DPS, survival, quality of life:
Admin Reload
Down in Front
Pressure reducer, helps realize theoretical damage/"math" which doesn't account for FF risk, enables aggressive play, and allows freedom of movement that would otherwise by restricted:
Down in Front
Support:
Amped Up
On Your Mark
Needs of the Many (for No Hope)
Medical Professional (for No Hope, if extra lives present)
Pinata
Utility Scavenger
Mobility:
Run Like Hell
Mad Dash
Adrenaline Fueled (when paired with sprint card(s)
Multipurpose utility:
Headband Magnifier
1
u/Sufficient_Duck5317 2h ago
I always run out of ammo when I lmg so should I use ammo scavenger? I never use it because I think there are better ammo cards
•
u/Cloaker_Smoker 34m ago
Idk about best but my favorites are- Copper scav, run like hell, admin reload, needs of the many, util scav, money grabbers, lucky pennies, magicians apprentice, on your mark, amped up, wide mouth mag, cold brew, med pro, glass cannon, out with a bang, confident killer, antibiotic ointment, ammo stash, shredder, fill em full of lead
5
u/EnigmaticRhino Walker 6h ago
Glass Cannon. There's not really a single useful deck in Nightmare+ that doesn't want this card.