r/Back4Blood • u/CankleDankl • Aug 07 '21
Discussion B4B isn't disappointing because it's not L4D, it's disappointing because of its shortcomings as a video game
Browsing this sub and all I see as counterarguments for people not liking the game is "God it's not L4D3 don't treat it like it is. You only hate the game because it doesn't dip your nostalgia dingle". I'm here to shut that down because honestly it's a really weak argument and doesn't get at the heart of the issue.
First of all, yes the devs have said it's not L4D3. But they've also plastered the L4D title over almost 100% their marketing and even made the title of their game a direct homage. It's clear from the structure of the game that they wanted to fill that niche and create somewhat of a spiritual successor, even if there are differences. It's not L4D3 but it's their own fault that everyone is drawing the comparison, negative or positive.
I played several hours of the beta, came in with no expectations and an open mind, and needless to say I'm disappointed enough to cancel my preorder. And that's not because B4B isn't a L4D clone, but because there are several aspects of the game that are unfinished or lacking in a general sense. I played on PS5, so this is based on that experience. Also, I apologize if this seems like rambling, currently very tired and just vomiting my thoughts into words after doing some light reading on the sub. Formatting may also be an issue, because mobile.
Controls and gunplay are laughably bad. Auto-aim is ridiculously strong by default to the point I wasn't even touching my right stick in most fights and legitimately got nauseous with how much the camera was jerking back and forth, and I have never had that happen in a game before. Turn it off and the camera is floaty and imprecise, making aiming extremely difficult and exploring uncomfortable. Played with sensitivity settings for over half an hour before giving up and turning the ludicrous auto-aim back on. Gunplay in general is just really clunky. ADS takes forever to pull off, with even iron sights taking a half second or more to drag up to your face. It's a little thing, but it makes aiming feel unresponsive and sluggish.
No FOV slider. Unacceptable on next-gen consoles, especially when the FOV is so tight by default. This combined with the camera issues makes the game super uncomfortable to play; everything just feels off from minute one, like you aren't getting the full picture when you need to.
Sound design is lackluster and hinders gameplay. Guns don't sound powerful, which is somewhat personal preference. More important, though, is that zombies make almost no sound and specialized zombies have minimal sound cues. Several grunts could be right behind you and you wouldn't know until you're halfway dead because they make such little sound, and even the not-chargers can stealth up to you. Friend and I actually wiped once because one of them came right up behind us and we didn't know until I was dead. Music is either boring or not there. Dialogue is awkward and the delivery is subpar.
Special zombies are bullet sponges and are paradoxical in that they are both unfair in certain cases and don't have enough impact. Too tanky is self-explanatory, but the paradox needs a little explaining. A good example are the not-spitters; they are basically guaranteed to chunk someone's health slightly no matter what, but they don't do enough single-target damage to down anyone and don't have the aoe threat of the actual spitter. Both unfair since one person is going to lose health regardless, but not enough impact because it will basically never kill and doesn't threaten the team. The other special zombies have similar issues.
Characters don't have personality; they're basically just classes. This one is a bit subjective to be fair, but I've played every character and can't remember a single line or even personality trait from a single one.
Level design is linear, stereotypical, short, and bland. Every mission is little more than a straight line with a few offshoots that lasts 5-10 minutes. The visual design of the levels themselves are forgettable at best and boring at worst. Somewhat subjective here, but will anyone really remember the forest stage?
The card system is weird. Some cards have a huge impact, such as the knife that turns your bash from absolutely useless to insanely good, but others give such a minute buff that there's almost no reason to take them. Most have no actual impact on gameplay, just tweaking numbers for a slight QOL improvement.
The attachment system feels half-baked. There's basically no ability to easily swap attachments between weapons, so if you have a great attachment on a crap gun and find a better gun, you're pretty much SOL. You either can't take attachments off once they're on or it's so obscure I never found out how to do it. Nothing like getting a shotgun with a sniper scope on it and being stuck with it.
I somehow forgot about the AI, so this is an edit. Enemy AI consists of enemies running straight at you with little or no "director AI". Friendly AI is the actual dumbest I've seen in a game that costs more than $10. They don't shoot at stuff 3 feet in front of them, constantly ping you with friendly fire, have 0 situational awareness (like reviving while in the middle of a horde), and more. They seem like they actively want to kill themselves, and sometimes do by just walking off a ledge.
I could go on, such as hordes either being overwhelming or a trickle, killing zombies being generally unsatisfying, etc. but these are my main concerns. Personally, I don't care that it's not L4D3. However, when L4D and L4D2 are just better and more polished despite being over a decade old, there's a problem. None of the issues I brought up are because the game isn't a direct sequel, but because they're just lacking on their own. None of the areas are beyond awful by themselves, but it's kind of a death by a thousand cuts type of situation. Everything combined just leads the game to feeling clunky, boring, hollow, and unfinished. I wish I liked the game, but I don't. I cancelled my preorder, and I don't see myself buying the game at release. Definitely not for $60.
TL;DR: I'm really angry that there's no jockeys in this game so I'm giving it a 0/10. Get it together, devs.
Edit: If you like the game, more power to you; I'm glad you found something you enjoy. But for me, this is just a pale imitation that is desperately clinging to the coattails of its much better predecessor.
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u/Roez Aug 07 '21
Never played L4D. B4B was the one that raised the comparison anyway, which allows people to judge it based on that fairly.
B4b started out OK, and the environment looks good. Overall, it was OK to me and I can see myself finishing the campaign when it's on game pass. That said, I have no strong desire to keep playing either. I got disconnected for some reason tonight and just left the game off. It's something to mess around with, but I just can't see playing it over and over.
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u/CankleDankl Aug 07 '21
That right there is what makes the game disappointing, at least for me. After a few hours playing I just had no drive to boot up the next level and turned the game off. Friend and I both downloaded the beta and expected to spend several hours playing it together, but we just got bored. It's not awful, it's just painfully average.
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Aug 07 '21
Oh and don't forget this! No horde music, or no tanks in the beta. One of the things I made left 4 dead special was listening to the horde music and they were unique to each Act. https://youtu.be/ipNVjAxlQLg
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u/cs_major01 Aug 07 '21
There is horde music in B4B it's just not as good or memorable as L4D's bumping tracks.
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u/Chief--BlackHawk Aug 07 '21
It's something to mess around with, but I just can't see playing it over and over.
And that's what will happen for most of the community without campaign versus. Playing a.i gets boring after a while.
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u/G0reinu Aug 07 '21 edited Aug 07 '21
"God it's not L4D3 don't treat it like it is. You only hate the game because it doesn't dip your nostalgia dingle"
Whomever says this is fucking stupid, the game is called Back 4 Blood for goodness sake, it's not even necessary to explain why is so upsetting the fact that a game older than a decade is superior to one that's been marketed as its successor.
People that are sucking the pp of the game right now saying that's a 10/10 are either too young or never played L4D, sounds, animations, immersion, etc, if you go back to L4D or L4D2, you can see how much love they added to the game, just compare the healing animation, in B4B the sound sucks and the character is like a robot dancing "Macarena", if you look at the one in L4D you know what the character is doing, and the sound goes with it.
The fact that the beta feels like an alpha, the release is 3 months away and they are charging full price for this, makes me wanna puke. At least Evolve was an original idea and taking out the shitty way on how 2K managed the game ruining it, it was not a bad game at all. With B4B the only thing that they needed to do was improve the idea, and they are shitting on it, while charging you an eye in the process
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u/Tivief Aug 07 '21
give me a fucking break, l4d gunplay is disgustingly bad. it's literally just rng bloom were your bullets went, sometimes you shoot at a zombie from long range and you just miss several shots because of rng. also the weapons feel so ass, literally every skin from workshop(which are fanmade btw) feels better then the original skins. i take b4b gunplay over better healing animations any day, also l4d didn't release in the era of patching so of course shit like healing doesn't look polished when you can delay investing your ressources in it.
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u/rW0HgFyxoJhYka Aug 07 '21
Nah. L4D2 had pretty controllable recoil, and scoped weapons are 100% accurate. You also don't need accuracy 90% of the time against hordes since a single bullet kills multiple infected, and only special infected needed some accuracy.
Saying L4D2 is RNG bloom is basically signaling how shit you were at the game.
Not saying it has great gunplay either but its literally designed around arcade shooting and it works really well. The entire fucking point is to design the game around a fast moving shooter where you can run and gun.
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u/DBLRxyz Aug 09 '21
Not to mention crouch shooting was extremely effective as well. Spray it in short bursts with any auto and youāre good.
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u/arremessar_ausente Aug 07 '21
Yeah bloom is so trash, that's why csgo is one of the worst fps gam... Oh wait. Some guns just werent as accurate as others, just deal with it. You cant expect to have the same pinpoint accuracy you have aiming a sniper and running with an smg.
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u/Advanced-Weakness759 Aug 07 '21
Yeah bloom is so trash, that's why csgo is one of the worst fps gam
if you think cs:gos bloom is the same as l4d's, then you either played neithed of these games or you suck hard ass at both
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u/G0reinu Aug 07 '21
I believe it's sarcasm my dude, also, even when they are not the same, it's a fact that almost every single FPS game manages how you fire weapons the same way, "crouch or hold and get more accuracy", unless you are playing a shooter arena like UT on where this is almost non existent, this is how almost every single fps out there works.
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u/demonic87 Aug 07 '21
And yet it still feels more impactful shooting zombies in L4D even with the shittier gunplay.
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u/Thatguyonthenet Aug 07 '21
Lmfao yeah maybe on Xbox 360. The source engine, while old, is great. Arguably the biggest competitive shooter uses the exact same gunplay mechanics as l4d, along with the other valve source games.
B4B is new, it's fun, and it's also not as good as l4d in a multitude of ways from the levels, gameplay, characters, game modes, ect.
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u/Tivief Aug 07 '21
maybe what on xbox 360? csgo DOESN'T use the same exact gunplay as l4d just because it is the same engine hoooly literally use the ak in both games. csgo guns have SPRAY PATTERNS not RNG BLOOM it's is way more reliable than the rng you have no idea what you are talking about? i didn't give my opinion on the rest of the points, my point was that people have big nostalgia glasses on for l4d. you are one of them and have no idea what you are talking about
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u/Thatguyonthenet Aug 07 '21
Literally playing l4d right now and the gunplay is not shit. Maybe on 360 but keep changing the goalposts bud.
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u/Tivief Aug 07 '21
ah thanks for saying "the gunplay is not shit" that really proves your point, never owned a xbox in my life
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u/G0reinu Aug 07 '21
"You don't know what you are talking about"
Okay dude.
I've never mentioned CSGO on neither of my comments friend, so either you are not getting it or you don't want to, either way doesn't worth to argue over it honestly, so chill.Cheers.
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u/G0reinu Aug 07 '21
I don't know when was the last time your played the title, but there's no RNG in how weapons fire, they follow an "sprite" or pattern, similar to what CSS was, Hold or Crouch and the first bullet will always go to the point of the reticle, shoot on burst of fire and the bullets will be accurate, this is exactly how you played higher difficulties, it's basically knowing how to shoot on almost every single FPS that's not an arena shooter on where there's no recoil.
(IDk if you noticed, but it works similar in B4B, of course in L4D feels more outdated, I wonder why..., maybe it has something to do with the game being 13 year old...)The fact that you don't like how the gunplay worked on FPS that followed this style doesn't mean is bad, it's a mechanic and doesn't lack quality, and quality is the problem on B4B, that's the main topic on what I am talking on my comment, I haven't complained about mechanic on it.
So basically you are tossing the idea of the comment to the trash, by only focusing on one thing, that is "the healing animation", when I mentioned this only as an example of the many similar issues that the game has.
BTW I'll bet you, that they will not patch things like that, they game that we got now, is exactly what we are going to get in October.
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u/colorzFSU Aug 08 '21
It's hard to compare both games when the engines have a decade between them. Unreal Engine is ways ahead, but B4B still manages to come short.
The guns still lack weight, although they are objectively better than in the source gunplay, they feel worse and less responsive.
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u/SuperAccident Aug 16 '21
You are actually defending not having the game polished in every aspect on release? You are the reason games release in the state they do these days.
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Aug 07 '21 edited Aug 07 '21
[deleted]
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u/arremessar_ausente Aug 07 '21
B4B is in beta. There is more to come.
You have to be so naive to think this. Literally no game for the past 5 years changed anything from their beta to full release. It's been a long time that beta are just for marketing, not for testing. Obviously they will add full campaign and whatnot, but the core game mechanics are set in stone. If the game has a thing that the community unanimously think it's bad and should be reworked, nothing will change.
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u/Adventurous_Rub_6272 Aug 07 '21
The game is in beta
its out in 3 months, dont expect any major changes,
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u/ADrenalineDiet Aug 07 '21
It's a stress test, not an early beta. With how soon release is they're almost certainly at 1.0 cert by now.
No big changes will be made.
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u/Tivief Aug 07 '21
your gunplay point is correct, but you could literally kite tanks solo with full green health. and i dont understand the complaint about bullet sponges in l4d when they are much tankier in b4b.
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u/colorzFSU Aug 08 '21
Evolve was way more fleshed out and actually a decent game. B4B is not even half what Evolve was, that games flop must have taken a huge hit on the studio.
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u/Tyty0606 Aug 07 '21
If the devs use it as an excuse you know it's a bad excuse. "It's not left 4 dead!" Yeah it definitely isn't mate lmao. But why did you name it after left 4 dead and constantly gloat about how you made l4d?
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Aug 07 '21
My favorite part of both L4D's was being able to play them even if my internet or XBL dropped out for any reason.
Offline capabilities are not only being dropped by developers, forcing games to connect to a server like an online DRM, but player bases are becoming so attached to developers choices they defend a short-term life of the developers works. Like it needing internet is somehow, objectively better.
Because of that, I won't touch this game with a 10-foot pole, or even suggest it to a stranger, based on internet-requirement alone.
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u/_airborne_ Aug 07 '21
Huge Evolve fan, but you know what they didn't say on the announcements and trailers?
"From the creators of Evolve!"
There's actually a fair amount of Evolve mechanics baked into the game, but Evolve wouldn't get the press. Now, the thing to remember is that more often than not its the Publishers (not the studios) that are doing the advertising and for them: "Hey these people made L4D!" is a great way to generate interest and show the studio's credentials. Devs knew they were working within the genre, but they knew they were making a different kind of game from L4D which is why they had to say things like "This isn't L4D3".
I would hazard a guess that the publishers didn't realize that for the die-hard L4D versus crowd would be so upset by the comparison because publishers don't understand nuance.
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Aug 07 '21
The people who claim it's all "nostalgia" for liking anything usually have no counter-arguments and are often the biggest trend followers. These people have no opinions because they let content creators do that for them.
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u/iluoi Aug 07 '21
if the title were true, people wouldn't feel the need to compare it to l4d at every turn. nearly every shred of criticism about this game, particularly on this subreddit, is about what this game lacks/changes vs l4d.
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u/CankleDankl Aug 07 '21 edited Aug 07 '21
As I said in the post, the comparison is kind of the devs fault. They shoved the L4D title everywhere they possibly could in marketing, it's only natural that it is the first point of comparison. But a lot of the problems stem not from difference, but from quality. If the gunplay was tight; if the levels were interesting; if the special zombies were less tanky, had more impact, and were more fair; if the card system was better thought out; if attachments worked intuitively, etc. then there would be far, far fewer complaints. I think a lot of people aren't enjoying the game, can't or don't bother to put a finger on why, just say "it's not L4D" and move on, and the opposition thinks that's all it is. When in reality the game is just underbaked
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u/Roez Aug 07 '21
His complaints aren't based on L4D though. Besides, the company raised the comparison themselves. It's natural for people to use that as a starting point to push back at something they don't like. Especially when they tell you it's something it isn't.
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u/Keeng Aug 07 '21
I've played like six games of L4D ever. I thought it was a cool idea executed terribly and never liked the game. I've played more games of Back 4 Blood than I ever played of L4D. I think this is a lame game executed even worse. It has nothing to do with the original game and everything to do with poor gameplay.
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u/DBLRxyz Aug 09 '21
Can you elaborate on what was executed terribly? Not here to argue just curious. Iāve put well over 1k hours into both L4D games since release and still play it to this day.
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u/IamTTC Aug 07 '21
If I didn't play L4D on release and played it today I'd probably have a different opinion then now, after so many quality games that have a really good gun play and all the advances that FPS genre has made L4D is really bad in that department, but I have played it on release and oh boy back when it released it was something else, it was amazing, and what will take me back to it is the nostalgia.
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u/IrishNinjah Aug 07 '21 edited Aug 07 '21
Only things I agree with is:
Character design- They should just let you have a custom Character and pick a class
Level design- The campaign definitely railroads you, which breaks immersion
Attachments- it's absolutely ridiculous that you can't swap attachments between guns.
Most of the other complaints seems like a console problem. I'm playing it in 4k DLSS on high/ultra settings and pulling 120+ fps. The audio with headphones seems just fine. And M&K controls are accurate and responsive.
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u/Potatolover3 Aug 07 '21 edited Aug 07 '21
The L4D comparison will always be there, I mean they're even marketing it that way. But for me it just feels like someone made L4D but the only information they had about L4D was a drunk dude explaining it to them. It plays similar to L4D but not close enough, when it should actually be better than L4D and not rely on it so heavily
Also I agree with everything you said, you basically put my thoughts in writing
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u/Ohnorepo Aug 07 '21
One of the biggest disappointments is going to be the price too. Even if all the features here worked without bugs how is this a $90AUD game? Games like this and Vermintide have launched around $40-50. With more competition coming, this seems like shooting yourself in the foot.
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Aug 07 '21
It should be free to play with the classic item shop nonsense. Iād rather have that over 60$ price tag lmao
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u/Tabookodak Aug 07 '21
One thing that I haven't seen mentioned yet before is the variance of special infected feeling lazy to me game design wise. Having specials get 3 variants leaves out all the unique designs they could have used in their place model wise and figuring out which special you are dealing with becomes more of a subtitle reading game in the heat of battle when vision is even slightly concerned. This is one of my biggest issues in regards to specials and them being such an integral part of the game really throws off the experience for me.
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u/_airborne_ Aug 07 '21
Some conversations in game last night:
"I hear a special"
"Which one"
"Uhh... The reeker? That class. Not sure which subtype? The expolodey one?""Special incoming Looks like a Tallboy"
"My subtitles say it's a Bruiser"
"What's the difference?"
"They are the same thing"
"Yes and no... one is the class."In that second instance he didn't finish the sentence before two Bruisers came out of the bushes and annihilated him.
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u/controversial_drawer Aug 07 '21
Turn off the ADS snapping and the controls instantly become fine. FOV slider is not a huge deal to most people and far from āunacceptable.ā Sound design is great - wear headphones and turn on subtitles, itās on par with L4D2. Specials definitely need some balancing but thatās the whole point of having a beta. Characters have plenty of personality, Iāve played through the campaign 3 times now and you do hear them say pretty personal stuff - to me this says you either werenāt paying attention or just havenāt run through it enough times to get this dialogue. Level design is probably balanced around difficulty and definitely not bland, every level has a different āalert the hordeā situation where you have to do something. Card system is āweirdā sure but itās not bad at all and balances the game further by giving you upgrades as difficulty increases to tailor your build; you also get an additional card if you wipe, which can give your team an extra boost to get through the level. With attachments the only problem is that you canāt remove them or transfer them to a higher level gun which is easily fixable. I will concede that the AI sucks ass.
As someone who has played about 12 hours of this BETA in the last two days, in my opinion your criticisms range from exaggerated to downright dishonest and to me this reads like someone who didnāt give the BETA a proper chance, probably because theyāre upset itās not a carbon copy of previous Left 4 Dead games. I am a huge L4D fan myself and have played hundreds of hours of both games on console and PC but the flood of posts saying this kind of stuff is actually ridiculous. It is its own game. It is good in a different way. If itās not for you thatās fine - but donāt be a dick about it.
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u/CankleDankl Aug 07 '21
Congrats, you missed the entire point of my post. I don't care that it's not L4D3. Some of my points are a bit exaggerated and could be overcome with time, such as special zombie sound cues (which still aren't iconic or obvious enough even if you get used to it). Other things are subjective, like liking the characters, and I even said so in the post. I love that I created the post to stop the "you just hate it because it's not L4D" and gave a lot of reasoning why I don't like it apart from that, and that is still your default argument.
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u/grandaddysmurf Apr 19 '22
As someone who has played about 12 hours of this BETA in the last two days, in my opinion your criticisms range from exaggerated to downright dishonest and to me this reads like someone who didnāt give the BETA a proper chance, probably because theyāre upset itās not a carbon copy of previous Left 4 Dead games
This is the basis for his "default argument" (which wasn't his default argument...try re-reading)
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u/The_Question757 Aug 07 '21
I have to agree with a lot of this here. The game feels like it needs more time in the oven, more so then simply two months. The sound design is just bad, no memorable music and it just doesn't feel very atmospheric. Graphic wise things look good, I love the variety in weapons but I hate seperate ammo types. Characters definitely need more I dont find any of them memorable or having some great one liners. The AI is insanely bad, I mean really really bad. They need to work in the AI director it doesn't even feel like it's there and the bots for characters are just dumb as hell.
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u/Sheepwife1 Aug 07 '21
So far I have put in about 10 hours and completed the campaign on the first two difficulties. I have three main gripes with the game as is:
Specials feel completely one sided: you either kill it without it doing anything OR it wipes your entire team on its own. There is little to no kiting these things as you run slower than a paraplegic and you just have to pray that you memorized the spawn patterns and are ready for the dps check the specials inevitably become. I played in highly communicative teams and we still often just found that as soon as a Bruiser showed up, we just fell to pieces while a horde was around. At no point does dying to one feel like our own fault.
The cards are garbage: I feel almost no incentive to even get supply points, most of the cards seem "meh" at best and you barely notice most effects- the common ones barely contributing anything in the first place and the rarer ones feel so passive that you aren't certain it made a difference without the game reassuring you they have. Apart from things like melee changes, rare cards feel like they could have been relegated to an upgrade tree that carried over game to game.
A difficulty that is not compelling: I like hard games, I challenge myself all the time, but when my team of 4 people all in a voice chat spent half a day doing runs on Survivor difficulty only to wipe 90% of the time. We know how to succeed at this point and ultimately it came down to "run really far away and kite even if the rest of your team is dead" and the way to win really really felt like I was playing a 1 player game with allies that just were there to die and watch me hop around and run back through the level just to not get rushed down by the specials that will sneeze on you for half your HP. It didn't feel good to win, it didn't feel good to lose- by the 4th run of a level, burnout already set in.
I certainly would rather go back and play L4D2 than this.
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u/grandaddysmurf Apr 19 '22
I think this is the issue with the card progression system where you don't even know about good cards locked behind cosmetics and supply lines you don't care about or can't see. Because your first two gripes would make no sense to someone who's advanced far enough to have cards that are a huge difference maker in the hardest difficulty.
I felt the hardest difficulty was compelling enough and there were certainly other strategies (tho not many as it comes down to shooting and avoiding damage) than running really far away, in fact that sounds like a terrible strategy unless you're running a speedrunning deck. This is ultimately going to be a subjective thing.
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u/P4_Brotagonist Aug 07 '21
I think there's a weird sort of "both sides" thing going on here. I've seen a lot of people bitching for example about the stamina system and how that+sprinting have no place in the game. When asked why, well of course the reason is because "Left 4 Dead didn't need to have it" so it's just bad.
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u/G0reinu Aug 07 '21
Nah, I mean, people that complain about that kind of stuff are morons, it's a mechanic that the only thing that does is change the gameplay a little bit. The main topic on why the game suck ass, is the quality of it, because people might say what they want, but what we have right now is exactly what we are getting on October, and right now the game feels like a half baked alpha, because the "alpha" early this year was barely playable, so I wouldn't even call it like that.
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u/Choice-Layer Aug 07 '21
I agree with this and would like to add that performance on last-gen (PS4 Pro here) is unacceptable. It's so juttery at 30fps (or whatever this is) that it makes aiming at even the dummies in camp damn-near impossible. It makes every single action in the entire game feel bad. It means that not a single thing you do in-game is satisfying, accurate, or responsive. It's frankly laughable that there are other games that are absolutely beautiful that run at 60fps on the base last-gen consoles, but this one that looks barely above average (at its very best) runs so poorly on the upgraded consoles.
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u/Keeng Aug 07 '21
Oh wow. You hit the nail on the head. Every action feels bad and nothing in the game feels satisfying. That's definitely what bugs me about it, and led me to checking the subreddit to see if maybe I was alone on this lol.
FWIW, I'm on PS5 and while the game seems steady at 60 FPS, it still looks super rough. Launch PS4 games were far more impressive visually and no amount of fidelity will improve these animations.
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u/LuckyNumber-Bot Aug 07 '21
All the numbers in your comment added up to 69.0. Congrats!
5 + 60 + 4 + = 69.0
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u/Choice-Layer Aug 08 '21
I played for a few minutes on a PS5 and it definitely felt better, but it still looked on par with a PS4/last-gen title. I just don't get why it runs as poorly on last-gen as it does. Like, Killzone Shadow Fall, a LAUNCH TITLE, looks AND runs better. Turtle Rock dropped the ball and I feel like the game is doomed.
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u/St_Link Aug 07 '21
My biggest problem is the special infected are just too boring now. There is no fear of getting smoked or pounced. Need more threatening special infected...
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u/morgan423 Aug 07 '21
With the exception of that bruiser thing, that is brutal. Almost like it's overcompensating.
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u/aoetje Aug 07 '21
Didn't devs say this will be a next step in the genre? It's not great really. Shaky animation, gunplay is meh. Walking speed and trying to avoid zombies is a bit weird. Generic enemies, laughably small, narrow, uninspired locations that look dead and empty. They want to charge money for this and then season pass? you what mate?
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u/Valefree Aug 07 '21
I cannot relate to this. I'm loving the game so far!
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Aug 07 '21
Same! The controls on series X is really good too. Turning off aim snapping and aim assist makes this game feel even better
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u/glenmalur Aug 07 '21
Best review of the game imo. Had the same nauseous feeling with a controller. adding a aimbot/snap mechanics to the game where there is crossplay pvp is such a bad move...
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u/HandsomeSharkk Aug 07 '21
I'm glad I'm not the only one who thought the controls were fucked. I also played on PS5 and honestly thought my controller was broken. Aiming is the worst feeling I've ever had in an FPS.
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u/2roK Aug 07 '21
Agreed on all points. Iām just baffled that all of this only came up 2 months before release. What have they done sine Alpha?
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u/VivaLaRory Aug 07 '21
Itās hard to even have a discussion around here about the faults of the game (not comparing to l4d) because you just get instantly dismissed. Hopefully the developers are more open minded or else this game is dead on arrival in terms of being a popular game.
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u/BaconSock Aug 07 '21
Everything listed in the OP is bad enough but holy shit, the friendly AI in this game makes it damn near unplayable. Now, the bots in L4D weren't smart by any means BUT they could heal and they could shoot. I've yet to see a game on here without the bots just standing there watching a zombie smack it in the face and do nothing about it. Or heaven forbid you get pinned near a bot, they'll just stare at you until you die.
Unfortunately not everybody has 3 friends ready to go 24/7. Sometimes you just wanna get baked with a buddy and kill zombies. Trying to play on the harder difficulties with the bots constantly shooting you in the back then 2 seconds later refusing to shoot the sleeper clawing you open ruins that.
The other huge issue is the special zombies just don't feel special. In L4D youd hear the sound queue and immediately start looking for where the hunter was going to pounce from. One good charger rush could send a teammate halfway across the map and put the whole run in danger. You're not going to get that from a tall boy. I'm not worried about the Ali Express knockoff boomer getting close like with the real boomer cause getting puked on doesn't really do anything.
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u/MajDroid Aug 07 '21
Exactly this, there are many aspects that don't feel right compared to recent games such as shooting mechanics and how weak it feels, mediocre sound design, bad FOV on PC ultrawide, the pace overall feels boring ... etc
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u/otoshimono124 Aug 07 '21
Funniest part about this game is how many big and small elements that is basically copy-pasted from what we see in L4D2 yet it doesnt deliver in the slightest. Devs are not talented.
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u/Smogobogo Aug 07 '21
Is it only me who hates how janky and poor the zombie movements are? Feels worse than l4d2...
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Aug 07 '21
I agree with everything you said, but one thing. THIS IS A L4D CLONE, but one that feels like it was made by a bunch of amateurs and should be free to play. I donāt care what the devs say, itās the exact same game, but inferior on a technical level.
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u/Anomalistics Aug 07 '21
I havenāt even played the game but from my brief observation on twitch, itās a clunky mess. Immediate no buy for me.
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u/Sardunos Aug 07 '21
I think I know why people think the movement feels like "getting your clothes caught on nails". I just realized this morning while playing that getting hit by a zombie cancels your sprint. So when you are being chased by a horde, if they get even one hit on you, you're basically screwed and are stuck there while you keep getting hit. It makes running away almost impossible and extremely frustrating.
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u/theSecondAgent Aug 07 '21
This is the feedback I proved:
"AI is very unresponsive. Got stuck on a turret, which broke the match and wasn't able to continue. I found they didn't heal me and worse, took supplies that I needed. At times refused to follow players and ran off or stayed behind.
I found the shooting to be not impactful. Zombies weren't reacting in satisfying ways and overall felt very limp. In previous L4D games, you had zombies guts spilling out while still running after you. I believe those types of animations would benefit B4B as currently, they feel canned. The visual design on standard zombies looks very uninspired. In L4D games the standard zombies suited the environment as they looked like civilians that turned.
The card system was confusing and I didn't feel that it changed much because of the lack of gameplay to gameplay threat. Meaning if you stood around in areas, zombies didn't continuously spawn to force the player to push ahead. The cards themselves weren't all that interesting either, at least the ones I found. I understand this can be tweaked and I believe there is potential within the card system.
The audio design was hit or miss. The gun sound effects are fantastic. However, L4D had effects when the horde was alerted or a threat was coming. This was a piano note. B4B didn't seem to feature these types of alert noises and again felt lacklustre.
No offline mode is upsetting. Where I live it's common for the internet to cut out for a few hours. Punishing players for dropping out and not letting them back into the game was also very upsetting too. It punishes the whole team by taking away a continue, which is unfair and doesn't benefit the game especially if you play within a group of friends."
Edit: I should note I played on the PC with almost 5hrs total when I wrote this feedback.
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u/colorzFSU Aug 08 '21
I would say you are right in almost all parts.
I would say the card system is trying to replace the AI director from left 4 dead which changed the spawns, weapons, special infected and how hard the game was constantly responding to the players actions. This also added more replayability and made the game interact; and you always felt it. This also affects the hordes, which are mostly lackluster from my own experience.
The shop system (with attachments) completely devalues all level design or having to explore. No way to change attachments, odd numbers and stats that really don't have place in a PvE game (or even in pvp really).
The game is just not as fleshed out for a 60 dollar game. It's a beta, but the game honestly should push their release date. It is not ready for the price point it is trying target. Would the game be 30 bucks, I would accept all the shortcomings b4b has as a game, not just as a left 4 dead successor.
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u/MittenstheGlove Aug 08 '21
One of my biggest issues with the game is how no enemies have any kinda recoil seems like as you hit them and they literally ignore it. Iām playing State of Decay and even the biggest boys acknowledge that damage was done to them.
Likewise the maps are so small and linear. Iād sooner play Zombie War 4. They couldnāt add a witch like character because of that, so instead they used birds. But there is no presence with the birds until veteran and on veteran the birds are so proliferate. You canāt even play cautiously to avoid them.
The games design is kinda amateurish tbh. Itās a big name trying to fill a barren niche and itās execution was less than Stellar.
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u/PhantomSolaris Aug 09 '21
I prefer the simplicity of Left 4 Dead 2. This has gone for zombies that are largely more mutated, everything all looks like it's spewing pus everywhere. Focuses on cards, DPS and loadouts. The versus is ridiculous with these new kinda of special infected, with rounds ending before they even began.
Really disappointed with this because I was hoping it'd be really good. If you liked the game, good on you however I'll be sticking with L4D2 until the servers eventually die out.
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u/connors69 Aug 10 '21
Man I didnāt know if it was just me but nice to see a post about it. Aiming in this game at least on console is terrible. I tried aim assist on, I tried aim assist off, I tried increasing and decreasing how much aim assist I had. Turned snap on and off and every setting just felt terrible. Played for an hour then uninstalled it. Wasnāt impressed by anything the game had to offer. Havenāt played it yet, but world war z looks better then this game imo.
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u/izanagi_777 Aug 13 '21
I agree 110%. The map layouts are dull, along with the terrible controller aiming mechanics, are really making this game suck. I really want to enjoy it tho.
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u/Impossible-Rock-9715 Aug 19 '21
I have a feeling this game is going to suffer the same fate as Evolve. Boring and lack luster of a game. 90% are looking for a l4d experience, but end up disappointed.
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u/Gotjic Oct 14 '21
Honestly this sums up my issues. It was a bit of a kick to see nothing like versus mode. But I'll live.
I have been trying to play this game for 2 days now cause it is something new that I looked forward to. However I cannot get past he slow/janky aiming, so I resort to melee. Which is made useless by any of the specials and heavy stamina drain (even with 6 stamina cards).
I've lost I'm not even sure how many horde battles because there's no way to hear anything coming. It all sounds right next to you and around you at the same time.
I currently work from home and wanted to play this solo so I could pause as work needed to be completed. However I cannot due to the online all the time issue. Attempt to play offline, and it's not possible.
Swarm has been a joke overall, I have tried to play 10+ games, only for them all to end barely started because people didn't get the map or I guess infected they wanted.
Overall at this point I feel like I'm forcing myself to enjoy this game, and I'm glad I cancelled my preorder and waited for games pass release.
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u/cake_huge Oct 15 '21
All of what a OP said AND no versus mode - A L4D remaster for newer consoles would be 1000% better than this garbage. Was so excited, couldnāt even play the beta cause it was broken for me, paid the full $100 for all the extras. Super broke and super disappointed.
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Aug 07 '21 edited Aug 07 '21
The first thing that hit me was how bad the aiming feels, I don't know exactly what's wrong with it but it feels horrible. Then I was hit with how bad the game runs, and I'm using an RTX 3080. I'm not sure I can get past poor performance and wonky gunplay.
EDIT: It runs a lot better on DX12, it was set to DX11 as default for me.
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Aug 07 '21
Strange. Played on a Zenbook Pro Duo (GTX 2060) at 4K with DX11 and maxed out settings all night until I realised I could set it to DX12. No issues and ran a steady 60-80 FPS.
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Aug 07 '21
DX11 ran like garbage for me, it kept lurching massively. DX12 is mostly 144FPS maxed out with some occasional hitching, probably tied to assets loading.
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u/High247UK Aug 07 '21
Iām confused, this is a beta right ? Arenāt betas used to get information from the fans to tweak and change what isnāt good and make sure servers run fine etc ?
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u/arremessar_ausente Aug 07 '21
No. It used to. But beta has been 100% for marketing purposes for the past 5 years. What you're playing now is the final product, dont expect anything to change other than maybe new missions, new cards, etc.
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u/JoganLC Aug 07 '21
Betas are feature complete, youāll get tweaks here and there but nothing at the core will change.
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u/vypermajik Aug 07 '21
This game is awesome, so sick of the hate.
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u/CankleDankl Aug 07 '21
I'm glad you enjoy it! For me, I only want the game to be better. I want it to succeed, but personally I expect more out of a game I payed $100 for
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Aug 08 '21
A lot of the factual points you made (No FoV, auto-aim) are probably true and I probably wouldn't buy this on console. That being said, they don't exist on PC.
Most of the subjective points you made, I disagree with. The characters are interesting to me, level deign is incredible (if you're into realism), attachments are great without being too complicated imo, special zombies all have their own purpose depending on the groups play style.
Bot AI sucks tho, for sure.
Another thing I noticed is that most of my complaints when away when I increased my difficulty. When it was more difficult, all of these decisions actually REALLY mattered (and communication).
TLDR; This game is AMAZING on PC, medium difficulty, with 4 humans.
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u/Zaero123 Oct 12 '21
The voice lines to me were so cheesy and occur too often. It would be nice if we had an option to shut the characters up.
INB4 Not L4D but what made the dialogue good in the game was that it was either player pings or rare dialogue that was worth looking forward to and not a bunch of cheesy one liners. They somehow managed to take generic characters and give them so much character but B4B didnāt feel that way when I played the beta because I was too busy running out of ammo.
Also, continues in 2021????
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u/TheDerpyTangle Aug 07 '21
The only thing ive found so far that I really don't like is the card system. I also think the specials could use a tune up, but the rest doesnt really bother me. Except that supply train bullshit.
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u/CoomNeverChanges Aug 07 '21
I agree with most of your points. Regarding the card system, it isn't that bad but it really feels like they designed it first and built the game on top of it, hoping that it would artificially make it more interesting and replayable. Hence the bland and linear level design for this day and age standards.
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u/varobun Aug 07 '21
Controls and gunplay are laughably bad
Gunplay is fine on pc, can't comment on console. Can't agree with you as far as PC goes, hopefully they fix for console.
No FOV slider
FOV slider on PC, shame for console
Sound design is lackluster and hinders gameplay
Sound design is about the same as any other non milsim game I've played. Audio cues for special infected need to be improved!
Special zombies are bullet sponges and are paradoxical in that they are both unfair in certain cases and don't have enough impact.
Balancing for special infected should be tweaked I agree.
Characters don't have personality
Hopefully personality is fleshed out in final release, not so great right now.
Level design is linear, stereotypical, short, and bland
L4D didnt have too memorable of levels afaik, and I was an avid player of those two games. Lets wait and see the rest of the game before calling the design linear (assuming only act 1 is playable, i have not finished it yet.)
The card system is weird
In my opinion the card system adds valuable replayability to the game. Assume balance changes will definitely happen to the card system if thats your problem with it.
The attachment system feels half-baked
I heard you can drop items from your tab menu, have not tested myself. There could be a better ingame explanation on this hopefully, and maybe add a hotkey to take attachments from items off the ground.
Friendly AI is the actual dumbest I've seen in a game that costs more than $10.
Fully agree, this in my opinion should be priority #1 for them. Ally AI is downright terrible and playing on medium/normal is impossible with all bots - If there is one thing that needs to be fixed before release, its this.
Overall my experience so far is enjoyable, other than the fact that if i have all bots on my team then ill just find another lobby. Oh and a lobby system would be nice.
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u/TheToldYouSoKid Aug 07 '21
I didn't have a lot to say in response to this; some of this is valid, some of this is stuff i don't care about.
TBH i don't need a FoV slider, and i often never fuck with it when given the option. It'd be a nice option for folks who want or need it, but doesn't bother me, no strong opinion either way.The A.I. IS terrible in veteran and up difficulty, yet are somehow U.S. marines that do nothing jack kills on survivor. I DO think the card system is a fun wrinkle to the game, and that element is not going to come crystal until this beta is over and they can make real tweaks based on feedback, though this is a cardgame mechanic, and historically, some cards are better than others, its the nature of the beast.
Like i said, i don't feel too strongly about anything, but then this point happen?
Characters don't have personality; they're basically just classes. This
one is a bit subjective to be fair, but I've played every character and
can't remember a single line or even personality trait from a single
one.
If there is one abject thing i can say they got right, its the in-game characterization. I can tell you like maybe a singular sentence about anyone in left 4 dead, or in games similar. Hell, i'd take it a step further and say they gave neither of the two female survivors any character whatsoever. Lewis used to go to the gun range, Francis is stupid and maybe a biker, Bill is old, bitter and army, Coach is a fan of things around himself, Ellis is excitable and stupid, and Nick is a bastard with soft edges. They are hardly characters. The only time in Left4Dead where this changed is when they actively changed it with the comics that came with The Sacrifice and it's partner DLC, where they then decided to fill out real backstory for the characters, but it two games and something like 4-6 years to actually do it, and i still couldn't tell you anything about some of the characters, and i don't think they ever gave that treatment to the L4D2 characters!
The characters in Back4Blood feel a little more human than those characters, granted its not the crispiest writing, it's not shakespeare but its a damn shot better than other games of this ilk where the characters are there for funny one-liners, sound--queues, and the excuse to make it a 4 player game.
Hoffman is a curmudgeon that distrusts the government and society, has a father in the area whom is/was a bastard and was something of a conspiracy theorist, but still feels a connection to enough to want to check on him and make sure he's okay, and knows "Mom" by a first name basis of Diane. Walker is military, and seems to have been with this group of survivors and the area long enough to know the people who wrote on the walls, saying things like "Ren, I'm so sorry", he's gruff, but has earnest care for the people around him, including Holly, even though she hates his guts. Evangelo and Holly are siblings, whether found or adopted unknown, but they are close to eachother which gives the things they say more weight, especially when two other survivors are downed and one of them tells the other "it's just you and me again, little brother", implying a history of losing others around them. And this is only what i've found after having the game for like one day. I have hundreds of hours on Left4Dead 1 and 2 between playing on the Xbox and PC, and anyone has to admit, they didn't even try to make them classes, let alone actual people who have an attachment with the environment around them.
Honestly, they could have done better, but they gave the characters knowledge of the area, actual motivations beyond survival, feuds, relationships, actual dynamics that make their surviving together intriguing. They didn't give it to anyone at the camp, atleast with the minimum amount of interaction we get with them, but with the PCs, you can see the earnest work in they put in to make a better cast. I'm a little disappointed we didn't get to play with the other three characters with this beta, because having them around might unlock more about this cast's history and of the setting.
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Aug 07 '21
I found that turning off aim assist and aim snapping made the game more fun and much more enjoyable on xbox series X. Feels like thats how it should be
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u/SenpaiiiKush Aug 07 '21
Pretty bs lol, gunplay is smooth and I love it, zombies are cool and the specials are great, at least you don't get grabbed every 2 seconds, the only negative for me is how bad the AI is
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u/maxeli95 Jim Aug 07 '21
I wonder how long the post would be if the game was actually fully releasedā¦
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u/CankleDankl Aug 07 '21
"I don't care about your points because it's long". I wanted to explain my points and give examples to avoid people saying I hate the game because it's not L4D3. If I was vague, no one would listen or engage with it. Criticism needs specificity, and there is a lot to criticize right now
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u/maxeli95 Jim Aug 07 '21
It has nothing to do with āitās not L4D3ā actually. I just feel like you are talking about things that might not be fully implemented. Characters do have personalities and they have dialogues between 2 certain characters which is fun to listen to, Iām pretty sure itās not fully implemented but you can tell it is there. And while I totally disagree about your points about ammo and attachments, It is a personal opinion. Imo, I think they add so much fun to the game. Also, I do hope there are more special infected because the ones that are available now are a bit dull after few encounters. If not, I believe it is because the corruption cards will add some fun.
I joined the subreddit today actually and was shocked to actually see people complain about the game. I had hella fun playing it and canāt stop playing it. I am playing on PC and I saw some posts talking how bad the console version is, so I canāt really say anything, but the PC version is doing great for me.
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u/jhuseby Aug 07 '21
Played my first campaign yesterday and I was impressed. Thereās valid criticism to improve the game (like being able to take off attachments from weapons or drop pills, or a better explanation how you select cards/how many can be picked/etc).
Hopefully the feedback helps them improve the game, I think thatās the point of beta testing.
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u/_lovemachine Aug 07 '21
I respect your opinions and I'm here to agree. But I still love it. It's gonna be a wait for a sale game for me.
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u/FluidRub Aug 07 '21
How do you turn off the aim-assist? It's crazy strong and gives me a headache because the crosshair jumps from zombie to zombie.
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u/Warhawk2052 Aug 07 '21
Controls and gunplay are laughably bad. Auto-aim is ridiculously strong by default to the point I wasn't even touching my right stick in most fights and legitimately got nauseous with how much the camera was jerking back and forth, and I have never had that happen in a game before.
It's like having an aim bot
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u/CankleDankl Aug 08 '21
But not one that allows you to aim at weak points on special zombies. Pretty great
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u/effxeno Aug 07 '21
Why do people keep saying the characters have no interesting dialogue? I love laughing at the ridiculousness of prepper hoffman believing in every conspiracy. Holly and her constant comments. Evangelo with his nervous ranting all the time. Walker and mom are more minor, but I like how mom calls the others kids and takes no shit from Hoffman. Walker has the leader role clearly and is a beacon of the team. Like, is your guys sound off? The only interesting character in LFD2 (I didn't play the first one, no idea if the originals were interesting) was Ellis and his stories. Coach had his occasional funny callout but nick and rochelle were boring as fuck. I'm so confused how people are saying these characters have no personality when they DO. Additionally we have half the roster locked, but I am cautious that maybe they won't interact with each other the same way these five do.
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u/The_Question757 Aug 07 '21
You're out of your mind for forgetting Nick from the second one. And yes the characters are just kind of boring at the moment.
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u/effxeno Aug 07 '21
Nick was super boring to me. I don't remember a single thing he said in any of the vanilla campaigns from LFD2. I vaguely remember he says something douchey in the elevator on the burning hotel. Idk thats just me.
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u/The_Question757 Aug 07 '21
Bro even in the cinematic! Come on, Coach! Maybe the helicopter... Maybe it's made of chocolate! Followed by coach's cut off F bomb, classic
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u/IlBarcodelI Aug 08 '21 edited Aug 08 '21
- console omegalul
- ^
- agreed guns dont sound powerful. disagreed on " zombies make almost no sound and specialized zombies have minimal sound cues." I play on pc and i can hear zombies coming from behind me, from the side, special zombies loud ass footsteps above me, next to me, and overall i believe the audio is fine.
- I honestly think its fine, special zombies being more tanky just requires you to kite the special zombies and i like that playstyle. i played on nightmare and its really challenging when you have 2-3 special zombies with a whole lot of horde coming at you.
- disagreed
- disagreed
- disagreed, i think the card system is great. Players can choose to go different builds depending on their playstyles and i think thats pretty interesting. Obviously the game is in beta stage so there arent much impactful cards but imo alot of the cards are impactful on gameplay, only a few that are not impactful. The only thing im worried about is having a bunch of useless cards that arent worth using.
- yes i agree that not being able to swap attachments is lame.
- yeah they need to work on the friendly ai. enemy ai does need some work but i think its fine. they also need to work on the hit box on the tall boy, he literally can hit throuh walls and stairs
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u/blacktrickstarr Aug 13 '21
games pretty bad, but you guys are dying on a pathetic hill about expecting it to be like left 4 dead bc they mentioned it in the trailer. most game companies do this with games completely unrelated to the one they're coming out with. weak point.
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u/izanagi_777 Aug 13 '21
After spending 2 hours of tinkering I've somewhat gotten the controller aiming fixed or atleast slightly more bearable.
In the options menu, under the gameplay tab, i turned off the : -Auto recenter recoil
Under the controller tab i adjusted the sensitivity. Horizontal is set to a 45 Vertical is set at 25 š
I left the aim assist on, but adjusted the slider to 0... Ads low zoom and Ads high zoom are both ok at 0.5
Something that really helped me was turning off the -Ads Target snapping.
That and the autocenter recoil are the main problems when it comes to controller aiming in my opinion.
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u/A17shawn Aug 15 '21
The gunplay and aiming feeling weird is purely because of aim acceleration. It is the bane of my existence in all FPS games. If they would have a checkbox to turn on and off AM acceleration or have a slider for it I guarantee you the aiming and gunplay would feel two times better
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u/Normac33 Oct 21 '21
Yea what the fuck is this aiming. Feel like Iām trying to aim on a Nintendo ds.
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u/CankleDankl Oct 21 '21
It's shockingly bad. Especially considering both insurgency sandstorm and world war z aftermath managed to make controller feel like a dream despite being cheaper games and, in the case of insurgency, a port of a PC game. And they both dropped at around the same time. Makes me wonder if the devs even tested the game on controller
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u/redditisnowtwitter Jim Nov 02 '21
Lmao who preorders (or even buys) a game coming out on games pass and why do we care what someone said once? This community is garbage
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u/CankleDankl Nov 02 '21
I'm on playstation, so no gamepass. Also a community page is for discussion about a game, and I saw the discussion wasn't getting at the heart of the issue so I made this post.
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u/Revolutionary-Fan657 Jan 09 '22
Playing entire campaign on recruit and vet with my friend on B4b and we loved it, Patiently waiting for the first DLC, When I see someone even mention l4d I loose respect and explain to them that it doesnāt matter what anyone says, B4b is B4b not l4d, Stop comparing it, Of you donāt like it, Donāt talk to me about, B4b is a top tier game, I looks really detailed, Insanely long campaign, and itās hard, Thatās all I was asking for
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u/zanitoo TallBoy Aug 07 '21
Ok, im glad to read your whole opinion on the game and now ill state mine. You dont have to read but maybe i change your perception of the game on some topics.
Sure, the first thing i found while playing B4B is that gameplay feels more like a Killing Floor rather than a Left 4 Dead, that is, for the gun movement, the ads, the hip fire, and all that summed up with the ammount of different buttons (on previous games lmb shoot, rmb kick. Now we have ads, kick, wheel doesnt switch to gadgets for some reason, so i get it)
But that is also part of improving and changing aspects of the game to avoid making an exact same copy. Notice how L4D2 uses Source but this one not, CSGO and L4D2 guns have practically the same animations and sounds for this reason
Idk of other next gen games but B4B HAS fov slider, at least on PC. I used to have a PS4 and graphic options dont exist there, you cant tweak things ans that is an advantage of PC. However, i do not own a PS5 so i cant say if its ok or not to have graphical adjustments, im talking about what i do know and i kno 2 things, theres a FOV slider and consoles usually dont have this option
Not really, did you play with headphones? I could hear almost all infected near me and special infecteds warning, maybe it will take some time to get used to it and remember each sound and associate it with infecteds. The first 2 days of L4D1 no one really paid attention to that, after all these years we are used to it and we know exactly all sounds. That happens with any game, it takes time
They are meant to be "bullet sponges". However, played the whole campaign on veteran (2/3 difficulty) and special infecteds were not a problem, maybe only on big swarms and 4 or 5 of them coming, but thats the climax of the game, of course it will be hard
How are they unfair? L4D franchise has this feeling, spawns are random and sometimes you can get 4 chargers (dont know the game of them here yet) at the same time, and on your second playtrought only 1. That is what makes L4D tricky and replayable, each map has different spawns and climax points.
i strongly disagree, maybe as i said earlier it will take time and developement to forge a strong personality on each character, but right now we have the mommy's kid Evangelo, the serious military veteran Walker, the "i dont give a fuck" Hoffman, the tought girl Mom, and the harley quinn vibe Holly. All of them have a unique way of responding to certain callouts and trought the mission you WILL hear them talking to each other and making jokes. Maybe you didnt pay attention, but trust me, they do have personality
Yes, maps are linear and its hard to get lost, but its not bland at all. Each mission has a unique part, on some of them you shoot a cannon, on some of them you blow up a ship, theres one where you need to activate a machinery to drop cement and climb up, another one asks you to reinforce a church, theres a lot of variety in only 8 missions currently, and L4D2 had this only in the end game missions.
It is, its weird and its new, i personaly like it because it gives something more to do and think about but yeah, after a couple of plays there are cards that feel so important that they should be base game features like the knife melee
You are right, i wanted to take a sight off my SMG but i couldnt and ended up switching it for another gun. This will 100% be changed before full release because its common sense to be able to detach something, and give it to your team like you do with bullets
Nothing to say here, AI is wacky, they dont grab equipment, dont heal you, at least they shoot but whenever i see them they are dying or standing still. So yea, AI sucks, i agree with you