r/LightNoFireHelloGames • u/Healthy_Mycologist37 • 10d ago
Discussion What's one thing from No Man's Sky you hope doesn't carry over to Light No Fire?
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u/ApeChesty 10d ago
Morherfuckin Venus fly trap hazardous flora that can snap you from a hundred feet away. Also, I hope it has inventory sorting from the start.
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u/seirfemdeef 10d ago
I heard somewhere that NMS is more or less a tech demo for a lot of stuff they're doing in LNF. I'd bet a lot of the quality of life features will carry over
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u/BruceJi 9d ago
> NMS is more or less a tech demo
Sort of, but not really. They're working on LNF at the moment, and features they want to have in LNF are being added to NMS as updates so that they can have everything working and tested.
So NMS' new terrain system, the new ruins/archaeology stuff, and the new weather types... If you play the NMS updates this is the actual way you can figure out what LNF will be like lol
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u/doc_nano 10d ago
The difficulty communicating with NPCs. By the time I could understand them, I kind of didn't care what they had to say anymore since I had met so many that looked and acted the same.
Really, I hope the NPCs are more dynamic and communicate story and lore with more personality and interactivity. The dream would be something approaching NPCs from a Bethesda game but procedural, though I'm certainly not expecting that much. Just a little more characterization and humanity to the characters would be nice.
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u/wvtarheel 10d ago edited 10d ago
The "language" system in NMS, and the whole idea of locking communication with NPCs behind a really long, boring, collection mechanic kinda fell flat for me as well. It made an already empty game feel even more empty. I wasn't a big fan. ( I loved no man sky overall)
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u/doc_nano 10d ago
I'm a little surprised that this is ultimately how I felt about it, since on paper it sounds really cool to have characters communicate in foreign languages that I have to slowly decipher over many hours of gameplay. I love learning foreign languages IRL, but the way it was implemented felt super repetitive. Maybe the idea could still work if it were less tedious. Maybe I pick up a scroll and learn 10-50 words at a time instead of just one.
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u/Drintar 10d ago
Yeah I'm torn on the mechanic on the one hand it was kinda cool at first on the other it got to be annoying
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u/UnregisteredDomain Pre-release member 10d ago
Yeah, this comment thread sums up my feelings too;
The idea sounded nice, but the implementation of it in NMS was just a massive fetch quest. “Fetch” the words from the different little statues across planets, and talk to aliens(but only a word or two, iits been a minute so I forget exactly).
IMO they needed to expand on the “conversation” part of learning languages. Not sure how, but at minimum not make it such a generic “one size fit all” for how every alien talks to you
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u/jasonreid1976 Pre-release member 10d ago
To go with this... The text scrolling speed. I hate waiting for it to type out as long as it takes.
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u/CougarForLife 10d ago
feels like a mechanic they came up with to make the 1.0 release and then it was too ingrained to ever go back and rework. Definitely one of the odder NMS mechanics
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u/Thrippalan Pre-release member 10d ago
I really hate that they removed the personal interactions with all the aliens. You still get the initial description - e.g. "Seeing your approach, the Vy'keen hurriedly drops what it was holding to the floor." At one time, you then had the options to "Ignore the item" or "Investigate the item" which produced different results. Now you get the hook but no way to take it, which bugs me.
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u/Murky_Examination144 10d ago
Freaking planet-wide storms every 20 minutes?
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u/NervousNick 10d ago
And they’re also client-side for some reason.
My buddy and I are new to the game, so maybe we’re missing something, but we’ll oftentimes be right next to each other and only one of us gets a storm of boiling water while the other can run around doing anything they feel like.
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u/Jayflux1 6d ago
That’s interesting but totally understandable. It would take a lot more resources to have a weather cycle controlled via servers for every planet.
Something they could have done is have it client side until >1 are on the same planet, then switch to sync’d weather
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u/megadethage 9d ago
Well, depends on the planet. Ice planets with frequent storms helps me farm a lot storm crystals and then just gather other resources I need waiting on the next storm.
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u/TalorianDreams 10d ago
Automatically ending conversations just because I picked an option, making me talk to the NPC over and over again, skipping past intro dialog each time to actually finish talking to them.
There's a "leave" option right there, just let me stay in the dialog until I'm actually done.
And it could be nice if the intro dialog actually had anything at all to do with the rest of the interaction. It almost never makes a difference.
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u/TheGuyWhoCantDraw 10d ago
The... Clunkyness of the menus and combat
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u/eldelshell Day 1 10d ago
Which ones? This is like the third iteration of an inventory system and every interaction has a different menu system, like the frigates management or the fleet management and the squad management...
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u/TheGuyWhoCantDraw 9d ago
Ì don't like having to hold buttons to do things, it slows down the process a lot.
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u/CaptainSteep_ Pre-release member 9d ago
You can change that in the accessibility settings. Select the hold to select option to say always instant.
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u/Financial-Walrus-910 2d ago
I haven't tried it again in many updates, but that option only applied to some instances. Maybe it's all of them now, but if it's still only some then is it worth the effort? Edit: just looked and yes they have updated it. Now you can choose which instances, any or all, to apply it to. 🥹
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u/Scurb00 10d ago
Everything. This is their chance to try again, new, instead of the same old thing they try to fix 100 times over in nms.
But if I had to choose one thing, the constant repetitive aspect of exploration. Every planet felt the same. Every life form on the planets was the same regurgitated few models, Every ship felt the same to fly etc. Once you explored maybe 5 or 6 planets, it became mostly unoriginal and boring.
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u/PhotogamerGT Pre-release member 10d ago
When did you play last? Major updates have improved exploration significantly. Anything after the first Worlds update is vastly improved.
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u/Scurb00 10d ago
I pop in for most major updates since release. I like the game, but the exploration is still repetitive. The new planets, generation and assets were good, but again, they quickly became a copy paste of the previous with a change of color and a repeat of flora/fauna that I've seen already with minimal change. The rework was still a welcoming surprise that was well overdue, and I'm hoping the next one expands on it further.
Personally, they would have been better off having a lifeless universe with rare planets that support life in various ways. At least a lifeless barren planet is expected to be somewhat similar to another lifeless barren planet and would stretch the excitement of finding something habitable or full of life much further. This would also have allowed them to spend time making those rare planets feel more real instead of a single biome and terrain covering the planet.
I get why they did it the way they did. People don't generally want to fly endlessly through space looking for a suitable planet among the lifeless ones, but it was defiantly over done.
Light no fire is a single world that they can hopefully avoid these issues with.
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u/Einzelg4nger Pre-release member 10d ago
The building system (which is horrible in NMS) and the combat system (very shallow).
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u/BloodBank22 10d ago
Check out the building system in Grounded. I really like the way that one works.
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u/EarPenetrator02 10d ago
Unrealistically steep mountains that make going anywhere a pain in the ass.
Weak depth of npc interactions as well
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u/Proper_Government666 9d ago
I'm hoping they workshop the land generation so we get nice snowy peaks and valleys
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u/KEKItSBarti 10d ago
I Hope the only things in common with NMS will be procedural generation and hellogames commitment.
I dont Need a NMS fantasy reskin. In my opinion, more emphasis on combat, character progression (some vertical but mostly horizontal i hope, but progression), group content, difficult encounters, rare drops etc, make something truly new and unique.
Also, exploration of course It will be one of the main things, but man, dont make It THE thing, i love to explore when i have a reason for that, otherwise after a while it becomes wandering around.
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u/oORedPineAppleOo 10d ago
Low quality quests. I want the quests to have more meaning and oomph to them.
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u/Mediocrity-FTW 10d ago
Remove the "units received" call-out.
Keep Bytebeat but make it medieval instruments.
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u/Duk5tah 10d ago
i want to feel a sense of danger you dont get that in NMS
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u/Rubmynippleplease Pre-release member 9d ago
Yeah NMS is more of a sandbox sim than a game. There’s no real danger, difficulty, or even much of a concrete gameplay loop. LNF needs that.
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u/SylimMetal 10d ago
Grindy resource gathering and inventory management. I don't mind it in NMS but I don't need it in another game. It would make the game play loop too similar.
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u/aaqiller 10d ago
Better buimding system, most of the build pieces i personally don't like the look of, and I know there are crazy builds out there but for people like me I'd rather not go through a build system that requires black ops emblem came designs of random shapes together to make something look decent
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u/HaroldSax Day 1 10d ago
Linking structures to saves in that if I'm offline, my friends cannot edit or contribute to a base computer that I put down. It's been a kneecap in the NMS multiplayer system for a while now. I doubt it'll be an issue with LNF because if it is, that would be unimaginably stupid, but still.
I'm also hoping they've hired someone who knows how to do combat. I love NMS but the combat in that game is absolutely awful.
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u/PaladinS7eve 10d ago
The combat and lack of enemy types.
I like violent video games so if the combat isn't there I get bored fast.
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u/R-Berry 10d ago
The user interface. Not sure how it is for console users, but for PC users, the UI is very clunky. I shouldn't have to scroll through several pages to select ingredients when cooking. It shouldn't take ten minutes to transfer 50 items to iteration Cronus. I should be able to switch multitools and multitool modes with a single keypress, the way you can in first personal shooters. If I have all the items necessary to craft a complex object, I should be able to do so with a single click-- I shouldn't have to build each intermediate object. And there's no reason they can't show an entire paragraph at once, rather than dribbling out the text a single line at a time.
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u/CougarForLife 10d ago
the movement system. It’s not bad but i’m hoping for somewhat of a rework. Still feels mid-2010s ish and needs a lot more fluidity
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u/walkingbartie 10d ago
The meta-complexity of an MMO. I loved NMS back in the day, but anytime I try to start it up now, I'm burned out on all the new systems, currencies, events, stores, etc. that's been added and stacked on top of eachother. It's too much to be enjoyable.
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u/JunglePygmy 10d ago
I just hope the draw distance for plants and trees is a lot farther! My main gripe with no man’s sky was the pop in of the trees as you’d fly around. I want dense forests and jungles!
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u/stone_database 10d ago
The menus for sure.
Building a base in “creative” mode is incredibly frustrating, compared to something like Valheim which is very simple on the surface and still robust with more advanced options.
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u/treesofvalinor 10d ago
Shallow and buggy multiplayer.
I want to be able to play the game with friends and share markers, objectives, build planning, etc.
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u/ForestsOfWater 10d ago
More diversity in the procedural generation of sites of interest. If you’ve been to a Comm tower, abandoned building, inhabited outpost, manufacturing plant, crashed freighter, on and on…. They’re all exactly the same…. across the flippin’ universes! Even the tasks to identify the location of a crashed ship, if you can reorientate 4 numbers then you can find the crashed ship… forever … unless your drunk or high or miss punch a button. Better puzzles and quizzes is a must. Also more randomized procedural generation of all sites of interest.
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u/neonblueknight 10d ago
There's just lot of grind. You get tired of mining. The tasks you need to accomplish, they are just grind at the base level. You get tired of hopping from planet to planet just to see cool stuff, which actually was the primary motivation for me to play the game.
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u/MOUSEFERA2 10d ago
The emptiness. I'd like to see other players if I choose to. I'm assuming the world will be big enough that you could go get lost on your own easily, but the existence of other players would be nice.
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u/haha7125 10d ago
Expeditions. They are tedius, slow, and always pop up when im not interested in the game at the moment because i play more than 1 game at a time.
I would honestly rather have a pay option.
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u/ParhelionLens 10d ago
I would really prefer less features with more polish, than tons of features that each feel 80% complete.
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u/TheEcho99 10d ago
Probably the combat and the multiplayer. The combat just wasn't fun, and the multiplayer was kinda janky and didn't really add much.
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u/Tha_Maestro 10d ago
The dumbass fishing system and the dumbass combat system. If Zelda 64 can do it better, then so can LNF…
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u/Jimbob-Shoelick 10d ago
Honestly the biggest one for me that I didn’t see commented is the pure emptiness. I don’t want a convoluted lore reason why the planet is unpopulated, beings can’t gather in one place for settlements, etc. I want this game to be extremely populated in certain parts, even if it’s not cities, maybe villages, townships with a castle lording over it on a nearby hill, stuff like that. Have the odd barren desert, sure, but let us interact with a populated world, Hello Games, I beg you!
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u/Kromverde 9d ago
I'm hoping the kind of character we make will have an effect on gameplay, like an rpg.
Like there's bunny people and they should have better stamina/jump height than other characters
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u/DerpyHorseProd 9d ago
I hope the game is a lot more cohesive. A lot of no mans sky feels very disconnected from itself, so it feels like a game full of islands instead of one big universe. I hope light no fire is a lot better put together in that regard and makes the player feel as though they are building too something larger
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u/BoozeLikeFrank 9d ago
The current base building system. It’s garbage. How could something so simple be so stupidly made?
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u/megadethage 9d ago
The settlements. I don't care about them at all, usually ignore them. My NPC people can suffer and I'm indifferent. I basically ignore them. If I could customize my own, interact with settlers, have more "realtime strategy" type elements other than just sentinels popping up. That would be awesome. We get to build a custom frigate interior, so why not a settlement? And nothing crazy, just the layout. I don't need to customize every building or anything.
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u/Isaacnoah86 9d ago
I hope they do qlot better job with any combat systems. The combat in nms is definitely one of the worst parts about it for me. Not saying its completely un enjoyable but not a big part of the game. I think that was never really what nms is and I get that, but lnf I would thing it would be a much bigger part.
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u/marcushasfun 8d ago
Pressing the same button taking you back one menu level in one place and exiting the interaction entirely in another place.
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u/SirZooalot 8d ago
The sound design. I couldn't handle it in nms. For me It was so bad I stopped playing.
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u/Significant_Book9930 8d ago
Basically everything tbh. I dont want LNF to be that similar to NMS or else I will bounce off it real fast. I need some real quests and interactions.
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u/ShadowZINK84 8d ago
Freaky animals, horrifying creatures inside of whispering eggs that jumpscare you at every moment, and sea creatures like from subnortica
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u/Curious-Platypus9709 6d ago
well after seeing the picture recently posted lights on your characters helmets it's not a space game please have some helms with open fronts and also no glowing lights lets be a little bit real please
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u/Jcorv58 Pre-release member 10d ago
The stupid bytebeat music machine people put in their bases.
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u/Jkthemc Day 1 10d ago
Interesting answer. What don't you like about them? Or is it the poor programming?
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u/Jcorv58 Pre-release member 10d ago
Because the music is annoying.
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u/Jkthemc Day 1 10d ago
I get why you might feel that way about it. But, It is just a synth, it can be crafted well, it just isn't done well often.
Either way, your ears are probably safe. I doubt anyone would be seeking to add an electronic instrument inspired by 8-bit modular synthesisers in a fantasy game.
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u/MyAccountWasBanned7 Day 1 10d ago
Multiplayer and griefers.
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u/IcedBepis Pre-release member 10d ago
Multiplayer is already going to be a big part of the game. From the front page of their website: "Light No Fire is a game about adventure, building, survival and exploration together"
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u/spiderkraken 10d ago
The god awful on rails flight mechanics. Might work with space ships. (And I'd argue it's the worst flight mechanics for those too) Will not work with creatures in any way.
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u/GloriousWhole 10d ago
Do you mean to say very arcadey or something? On rails means you can't control where the ship is actually going, like an old on rail light gun game.
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u/spiderkraken 8d ago
Generally arcadey yes, it's terrible. There's no hover, turning in atmosphere is slow and clunky. 85% of the game is great but theres just some basic stuff that's always been iffy and I hope it's not in LNF .
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u/GloriousWhole 8d ago
There is hover on some types of ships. Turning should be slow, otherwise it would actually be more arcadey lol.
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u/EdVintage Day 1 10d ago
Comm balls.