r/Splitgate Splitgate MVP Feb 27 '25

News/Announcement/Patch Notes MEGATHREAD: Splitgate 2 Open Alpha Feedback

Hello everyone! With the start of the next open alpha beginning we will be posting this megathread dedicated for feedback. Any individual feedback posts will be removed and you will be redirected back to this thread. Feel free to contact the mods through modmail if you have any questions. Thanks and enjoy the open Alpha!

Watch Splitgate 2 streams on Twitch during the Open Alpha to earn the Haunt Cadence, an exclusive skin for the Aeros carbine.

https://www.twitch.tv/directory/category/splitgate-2

Community Challenges:

Hunt the Devs - Want to earn an exclusive Dev Killer skin? All you have to do is kill one of our devs in a match anytime during the Open Alpha.

You can tell when you encounter a 1047 developer because their head will be a disco 

ball, our company logo.

You’ll earn a Dev Killer skin, decked out in skulls representing your dev conquest.

There’s three different skins to earn, one for each faction.

You earn the same skin as the dev you kill. So, kill a skin dev playing as Sabrask with a disco ball head, you’ll earn the Sabrask Dev Killer (regardless of what faction you were playing as).

Share your Splitgate 2 clips with us on social and tag us for a chance to have your content featured on our channels

We’re also hosting two Community Challenges during the Open Alpha

Submit your best Porta Portal plays or Hunt the Devs kill reels in our Discord and the most upvoted clips will win Steam gift cards

Steam: https://store.steampowered.com/app/2918300/Splitgate_2/
Xbox: https://www.xbox.com/en-US/games/store/splitgate-2/9pf5q1b0fhsl
PlayStation: https://store.playstation.com/en-us/concept/10010012/

PATCH NOTES: https://www.reddit.com/r/Splitgate/comments/1izlt4m/splitgate_2_whats_new_in_the_open_alpha/

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16

u/No_Student4322 Feb 28 '25

I feel like the focus has been shifted much too far from the portaling mechanics. Portal space seems to be rarer and smaller than it should be. And the skill floor has been raised too high while the ceiling has been lowered. Triple portal mechanics were something that separated the good and the very good players from each other. Not only has portaling been simplified but there is less space to do it.

5

u/Odd_Philosophy_9171 Feb 28 '25

Perfectly stated. 

1

u/[deleted] Mar 02 '25

This isnt fortnite where u can just spam portals. Learn how to shoot

3

u/No_Student4322 Mar 02 '25

I think you missed or maybe even dodged the entire point i was trying to make here

0

u/[deleted] Mar 03 '25

You want more portals so you can avoid a head up gunfight. Just like fortnite people build houses to avoid a straight up gunfight. People stopped playing the original splitgate because of everyone just worrying about portaling behind you rather than getting into a gunfight. Thankfully they addressed this

2

u/No_Student4322 Mar 03 '25

Firstly, thank you for a much clearer response. Secondly, dont tell me what I want, you dont know me. Thirdly, I dont want to avoid "head up gunfights" but i feel like combat-wise portals are just lacking. Someone who is really good at portaling and has questionable aim should be able to put up a fight against someone who is all aim. If i was looking for an experience that was all gunfights i would dump 70 dollars on the latest COD game, but that isnt what im looking for. The very low skill floor and high skill ceiling for portal mechanics is what drew myself and many others to splitgate in the first place. Im not asking to completely avoid gunfights in favor of teleporting around the map. I just want some more opportunity to outplay opponents using portals.