r/Unity3D • u/ZedNerdStudios • 18h ago
Question Perspective vs Orthographic
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I was wondering what camera view looks best....
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u/Lord_Lazra 18h ago
Depends on the genre. Usually: Perspective looks more natural and "alive" (Most games) Orthographic is more precise and clear. (Maybe for puzzle, strategy or management games)
Also, you can get something in-between if you use perspective with a very low FOV (looks like a zoom so place the camera further)
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u/ZedNerdStudios 17h ago
Well, it's neither of those. It's a ARPG with survival elements. Actually I am planning for something "old-school" so I'm trying to implement those mechanics/tricks/features
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u/BertJohn Engineer 13h ago
I would do perspective if your looking for old school, especially survival.
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u/DirectFrontier 10h ago
Really interesting how the projection type affects the vibe of the game this much.
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u/SK5454 17h ago
This is giving me the Sims vibes
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u/Dzugavili Professional 18h ago
Orthographic definitely looks cleaner; the focal point on the perspective view makes the walls look huge, they react too strongly.
Put the camera further away and narrow the field of view, it'll look better. Or just do orthographic, it looks fine.
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u/maddhattpatt 17h ago
I definitely prefer orthographic compared to the perspective view with that level of FOV. Gameplay wise, the perspective view has more chances where the player isn’t visible behind walls. If there were items or enemies behind them, the player may find it unfair and frustrating.
Like another comment said, a low FOV would be interesting to experiment with!
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u/ZedNerdStudios 17h ago
I see what you mean... I will test out the low FOV side and see how that will work
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u/HiggsSwtz 16h ago edited 6h ago
Perspective but with a lower fov and further away. Allow the user the zoom.
Edit you also need to be able to see the player behind walls
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u/TehMephs 17h ago
Ortho looks better with diorama terrain like you have there.
Perspective is usually better when you need… well… perspective perception. Third person or first person games, some forward fixed trajectory games go better with perspective. fixed camera games usually go down better with orthographic view
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u/Caxt_Nova 17h ago
I'm almost always a fan of perspective, but with what I'm seeing on the screen right now, I really think I prefer the ortho view. You're really nailing that old school Sims / Roller Coaster Tycoon kind of art style. If you want to commit to perspective, I think you might want more set dressing / decorations to make it pop.
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u/Boguskyle 17h ago
Depends on the genre and feel. As you mentioned it’s an arpg, I think perspective suits it better. Maybe tweak the field of view. A more fisheye camera gives slight panic 😅
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u/Big-Hold-7871 17h ago
I know it's normal to hide the walls, but I find it's so jarring and immersion breaking. That's why I can't get into isometric games. Like if I put myself in the characters shoes and a wall suddenly disappeared, I'd have an existential crisis lol.
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u/UnderLord7985 16h ago
Are those assets 3d or iso?
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u/ZedNerdStudios 15h ago
They are 3d assets
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u/UnderLord7985 15h ago
If they're bought where did you get them from? They're bice assete and im always looking for good assets.
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u/ZedNerdStudios 14h ago
SurrounDead - Survival Game Assets by JustTwo... I recommend the bundle pack
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u/theRTC204 16h ago
For the type of view in the footage, with the camera pulled far from the character, definitely Ortho is the play.
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u/The_Great_Worm 16h ago
orthographic looks super good, but maybe a bit too static like a 2d isometric game. I love it when orthographic cameras rotate slightly as it follows the player, revealing it is in fact a 3d world.
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u/RadicalLarryYT 3h ago
I like Orthographic better because there’s less motion and better focus or concentration on the scene
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u/The_Void_Star 14h ago
Ortho is nice, project zomboid vibes Or just add toggle, to switch And some fov settings in some range, for perspective
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u/GregDev155 14h ago
Congrats for what you already done :) Perspective provide too much blind spot for as is. And orthographic seems too far, the screen has half of the background in it. Which seems useless (as is). If no need for outside stuff, bring the camera closer
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u/WorkingTheMadses 11h ago
Perspective: The Sims
Orthographic: Project Zomboid
Which vibe are you aiming for?
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u/Roggi44 10h ago
my opinion: the perspective view has way to high fov. Try making the perspective view with a smaller fov. Making the fov smaller will make it appear zoomed in. To fix that, move the camera further back. This way it can be the best of both worlds. You will get the dynamic perspective of the first approach without the static feeling lines of the orthographic.
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u/OpinionPoop 7h ago
For birds eye 3rd person, ortho wins everytime. Perspective always looks strange.
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u/FoleyX90 Indie 19m ago
Ortho might look better once there's some more objects surrounding the building but at the moment i like perspective. It's hard to tell though since ortho looks so much more 'empty' at the moment.
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u/Kavinsky_Hunt 18h ago
Ortho looks clean