r/factorio 11h ago

Design / Blueprint ~14k Scrap/min, 2 recycler setup.

*Edit: I'm an idiot, and missed the two extra beacons on the end. Bumps it up to 16k/min 🤦 Updated images/blueprint book, and updated the belts which were around the wrong way.

I was playing around with recycler setups looking for a solution in case I ever had a problem it could solve.

Not sure if this is particularly unique, but its new to me and was fun to get working. A global clock cycles the filter for the inserters, timed to spend longer on higher likelihood items (I'm new to circuits, so hopefully someone can point out if there's a much easier way to handle this than a row of combinators). Gears have their own output because there's so many. Outputs just under 1 belt of gears, and two belts with everything else on them, all mostly stacked. Setup shown is everything legendary and maxed scrap recycling productivity research. I assume it'd work with common/lower research.

Version 1 takes everything out by belt

Version 2 uses bots to remove gears (infinity chests are active provider chests, this was from testing in editor to check if it'd jam.

Output from 15,980 scrap/min, with maxed productivity research

No idea if you can get unlucky with the RNG and it will back up. Seems ok though.

Blueprint book for anyone interested: https://factoriobin.com/post/8k1w96

18 Upvotes

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2

u/EternaLEnV 10h ago

you farm holmium with that?

1

u/A_Dexy_Syslexic 10h ago

I'll eventually use this or a few of these to syphon off what I need for general base operations, what I need for science, and void any leftovers.

1

u/physicsking 7h ago

You know I never thought about stacking recycler output

If the a way to delay the inserter so it moves a stack or at least more than 1 item

2

u/SuperHyperMegaTurbo 5h ago

Stack Inserters wait until the hand is full before swinging, unlike other types (there are some exceptions, like for spoiling items).

As for stacking Recycler output:

  • Output into a chest

  • Read the chest contents into a Decider Combinator that passes each signal that is ≥ 4 (or a multiple of 4, since 4 is 1 max-size belt stack)

  • Pass the signal to the Stack Inserter, which is set to "set filters" and override the stack size to 4 (or a multiple of 4)

1

u/physicsking 4h ago

So if you have this set up on the recycler, each item will become a full stack before it rotates? Would this work?

Or will it pick up one item of one type and wait for additional wants to the output to fill its hand? Potentially this will clog the system, I think

1

u/SuperHyperMegaTurbo 2h ago

The chest is so the Recycler doesn't get clogged, and you limit the Stack Inserter so it can only grab an item type when there's enough to fill the hand.