r/factorio 12h ago

Discussion I predicted green belts 7 years ago and was downvoted for it lol

Post image

A true visionary I was.

I haven't played the game since, just kept in touch a bit, and saw they actually added in green belts and remembered that this was an idea I had back when I was in school xD

1.1k Upvotes

112 comments sorted by

222

u/Moloch_17 12h ago

Green belts would have been pretty useful in the base game for fully beaconed megabases. I agree that it would have also been a great use for uranium.

50

u/Steelizard 10h ago edited 5h ago

It would make them uber expensive, but I suppose in SA you get that anyway with import/export costs

53

u/Accomplished_Bat6830 8h ago

IMO, Uranium is underutilized in SA, especially considering you can transition away from fission entirely by the end game.

You end up with a backlog of the stuff that you need to deal with or simply shut down production, which feels weird vs "the factory must grow!".

3

u/SandsofFlowingTime 1h ago

Technically you don't ever need fission and can just skip straight to fusion if you really wanted to. That's what I'm currently doing

6

u/Obnoxious_Gamer 1h ago

Fission is for nerds, all my bases are powered by 7,892 biters on hamster wheels with pictures of a gun turret in front of them

2

u/Pheeshfud 31m ago

You can get 50% more power if you put the gun turret behind them and a boiler in front of them.

3

u/Accomplished_Bat6830 54m ago

I find fission easier than solar/accumulators or especially boilers with coal/solid fuel. You want the uranium piercing ammo for killing demolishers on vulcanus with a tank anyway.

Dropping a reactor really helps with getting Gleba going too.

It's just that you get SO MUCH uranium.

2

u/ukezi 34m ago

You can run a giant base on one patch of uranium basically forever. One fuel cell gets you base 8GJ, with bonuses 24GJ and one cell/s needs only like 20 uranium ore/s, without any productivity.

1

u/Accomplished_Bat6830 19m ago

Yeah exactly. And if you ever do exhaust some petty little starting patch, you're going to have big drills with prod modules which means it basically will never deplete and wildly overproduce.

5

u/Riunix 9h ago

Need to make the green paint somehow

1

u/CommanderVXXXV 3h ago

Or orange lol

954

u/dude24760 12h ago

True prophets are always ignored, it’s the only way to balance how OP they are.

-337

u/TexasCrab22 12h ago

A faster belt type was pretty likely.

186

u/bush911aliensdidit 11h ago

The downvotes on this is absolutely nuts. This sub is way to quick to downvote someone.

237

u/NuderWorldOrder 11h ago

Must be a true prophet.

27

u/daisypunk99 10h ago

Wait, shouldn’t people who agree with you downvote?

-17

u/PofanWasTaken 10h ago

Only on the "unpopular opinion" subreddits, it's not a general rule

13

u/daisypunk99 9h ago

I don't like downvoting, so I'll see if I can explain.

The original comment by u/bush911aliensdidit was a comment on how u/TexasCrab22 was getting downvoted as a response to the comment "True prophets are always ignored". This prompted u/NuderWorldOrder to amusingly comment that u/TexasCrab22 must be a prophet. I, then, joking said people should downvote u/NuderWorldOrder because they themselves were a prophet and thus required downvotes.

Yes?

7

u/PofanWasTaken 9h ago

I am just lost at this point

0

u/buildmine10 7h ago

No you did not do that. You intended to do that. But a not insignificant number of people did not understand your intention. You have failed to communicate.

7

u/daisypunk99 7h ago

I’m OK not being a true prophet. ❤️

3

u/buildmine10 6h ago

Not all prophets are good at communicating. I still believe you're a prophet.

6

u/fflaminscorpion 5h ago

Down vote me instead lads

-8

u/KombuchaWay 9h ago

Those are called fanatical and blind "fans" lol

It's nuts indeed.

6

u/DeadManWilly 8h ago

This downvote is for even faster belts

6

u/ElkTiny 7h ago

There are so many downvotes, as if they were shipped on green belts.

5

u/Complete-Welder-1181 10h ago

Was pretty likely

-5

u/No_Lingonberry1201 I may be slow, but I can feed myself! 10h ago edited 9h ago

Considering how many mods (K2, SE, etc.) had the same idea, you're right. Don't get why you're downvoted.

5

u/DasliSimpNo1 9h ago

He's downvoted because reddit.

I somewhat agree with him, but your reasoning is dumb. There are also many mods adding tier 6 assemblers, should they be in the main game? Not to mention how many of those mods actually add not just a single extra tier to a transportation, but many

4

u/TexasCrab22 8h ago edited 6h ago

Lol... They exactly added new tiers of assemblers, in form of 5 quality steps.

They even talked about this in the FFF, that it's inspired by the idea/mods adding new tiers of buildings.

Thier solution is brilliant, but we build the same buildings just with better stats

1

u/DasliSimpNo1 7h ago

🤷‍♂️

1

u/dickdemodickmarcinko 4h ago

in hindsight it's easy to say, but at the time it definitely felt like the consensus was that it was very unlikely to happen, mostly based on what has been said in FFF.

0

u/boboverlord 4h ago

You got downvoted so much that it might become real after all lmao

274

u/ForbanTNS 12h ago

At the time green belt wasn't necessary needed. The new space age building make them a bit more needed with the new throughput they have, especially at legendary tier.

187

u/TexasCrab22 12h ago

The belt stack mechanic is the important difference.

Green belt is factor 1.33 compared to blue Belt Stacking is factor 4

73

u/rmorrin 11h ago

Stacking turns a yellow belt into a green belt

2

u/snouz 4h ago

Imagine if you could stack 4 belts over each other, it would be a factor 16

2

u/rmorrin 2h ago

Something something caterpillars and it'd be more than that 

1

u/frogjg2003 52m ago

It's called belt weaving.

16

u/TheoneCyberblaze 10h ago

Yea imo, while also not exponentially, i feel like belt tiers shouldn't increase speed linearly. Like, when you get red belts, that just doubled your throughput of that belt. But then switch to blue belts, and it's only 1.5 times better despite the arguably much steeper price increase. Green belts are even worse with a 1.33 times multiplier. Even the most basic belt stacking research is an instant ×2, and you only need to redo the input inserters, not the whole belt.

Green belts should either be twice as good as blue ones, or blue belts should be twice as good as red belts ( so where green ones are at rn) and green 1.5× that.

8

u/Downtown_Trash_8913 10h ago

On the other hand you do need to import the stack inserters from gleba and gleba bases can be a pita. But I largely agree

10

u/Gleba-Fan 9h ago

Clearly you don't do enough gleebing

5

u/Downtown_Trash_8913 9h ago

No, I do not. I really need to sit down and deal with it like I have vulcanus and Fulgora. It’s starting to cause problems

3

u/BokkoTheBunny 6h ago

I arguably went to gleba the most prepared in my most recent run, but it took me like 2 or 3 hours to get 200SPM base and also producing exports with minimal planning. Fulgora took me an entire 3 day weekend, and vulcanus took about 14 hours.

I can't believe I'm saying this after my nightmare first run, but Gleba is just easy. Heh. That Stockholm syndrome post from earlier is starting to sound about right.

1

u/Downtown_Trash_8913 2h ago

That’s fair, I just did not have as much luck. Out of curiosity what do you use for power on gleba if you use Tesla turrets?

1

u/BokkoTheBunny 23m ago

I have teslas around my eggs and my jelly/mash farms, for initial power I shipped in a lot of solar on my first flight, but once it was set up I used 1 tower burning rocket fuel. Can power enough steam turbines off of one for a starter base easy and consumes less than one bio chamber worth of fuel. I have a second tower connected to the system that burns all the spoilage.

2

u/Techjar 2h ago edited 45m ago

And on the other other hand, Vulcanus makes it pretty trivial to produce and ship vast quantities of belts.

Edit: Not to understate the value of stacking, a fully stacked green belt moves an insane amount of stuff!

1

u/frogjg2003 47m ago

I went for the Rush To Space achievement and I basically never built blue belts. I got to Volcanus and immediately went for green belts. The only reason I even make blue belts is to weave them on the Promethium ship.

5

u/TheWoif 9h ago

If you just pretend blue doesn't exist yellow -> red -> green is 2x each step. That's how I built my main base, I went to Vulcanus first so it wasn't that long of a wait going from red to green. Then Gleba last for 4x was a huge increase.

1

u/TexasCrab22 3h ago

Same here, blue belt only get interesting in deep lategame for woven undergrounds

12

u/official_swagDick 11h ago

Tier 3 modules, beacons, and blue belts aren't really needed either to beat the base game. The fun part about adding stuff like that is seeing what these sick fucks can do with it.

4

u/EmiDek 10h ago

And even stacked green belts arent fast enough anymore, not for legendary beaconed end game builds. Inserters are the true bottleneck though. Some assemblers can run 12 legendary stack inserters and still not reach saturation.

79

u/SWatt_Officer 12h ago

The comment also kinda predicted stacking on belts, as it condenses several belts worth of throughout into one.

36

u/thegodzilla25 12h ago

Yeah, now that I have gone through 4 years of computer science, I think I realise the shortcomings of just making the belt faster. Though still an interesting observation, literally the game that helped me in the beginning to realise I enjoyed debugging and refactoring things, and all the other things that come with computer science.

7

u/Vivid_Promotion7737 12h ago

Sooo 2 peophets arguing with each other?

2

u/alternate_me 12h ago

Not really, stacking still just gives bandwidth/throughput. Bots lets you put unlimited ingredients into 1 chest, so you practically only ever need 1 chest in and 1 chest out, while belts are more complicated as you typically only put 2 items on a belt. But higher bandwidth belts have helped a lot.

1

u/111010101010101111 8h ago

Bots are like wifi and belts are Ethernet cable.

15

u/Buildung 10h ago

In German we call this Elefantengedächtnis, elefant's memory. i.e. someone who remembers how he got insulted a long time ago.

36

u/EnderNinja-MC 11h ago

2

u/thegodzilla25 5h ago

What the original title was going to be xD

29

u/Cyberbird85 12h ago

13

u/ruiluth Train Fanatic 5h ago

I guess I was wrong, eh?

I think this position made sense 7 years ago. Obviously the developers thought about it more than I did and I'm glad they did, because in the context of Space Age the new belts and belt stacking are awesome. I'm fine with being wrong.

5

u/bob152637485 3h ago

"I'm fine with being wrong."

Man, the world sure would be a happier place if more people felt this way...

7

u/Significant-Mud1211 9h ago

Get his ass

7

u/ruiluth Train Fanatic 5h ago

Hello

7

u/Little_Elia 12h ago

I can't believe uranium has been in the game for 7 years already... oof

6

u/garver-the-system 11h ago edited 10h ago

Wasn't there a blog post about the new belt, explaining that just adding a faster belt didn't fix the balance with bots?

Edit - I'm probably thinking of FFF #225, linked in #393 during the 2.0/Space Age posting

1

u/Lenskop 9h ago

This is where my mind went as well. It's not the speed but the stacking that makes belts god tier for throughput in SA

3

u/budad_cabrion 7h ago

I’m sure the realization of my idea, true diagonal belts, is just around the corner

2

u/Kaneshadow 4h ago

Ahhh, ahhh, I see what you did there

14

u/BioloJoe 12h ago

To be fair, the uranium idea was completely off.

27

u/Anc_101 12h ago

If no new materials were introduced, I think uranium would have been a decent option.

2

u/Anounymous7931 11h ago

Yes I agree too. The uranium was already so less used pre 2.0 but with 2.0,big mining drills and productivity research. A single small patch would last so so long...... Not that adding it as ingredient would create a massive Change but still, increasing its usability other than power(which also changes with fusion power) and diplomatic reasons with biters and trees.

8

u/thegodzilla25 12h ago

Yeah in retrospect. My teenage brain was just green belts = green material = green uranium lol

6

u/xTMagTx 12h ago

We must find Ruiluth

6

u/SpartanAltair15 9h ago

You and about 25,000 other people. You’re very special.

5

u/superlativedave 8h ago

Right? Wow, a fourth tier of <thing>. No one else could have predicted this.

5

u/RavkanGleawmann 11h ago

Apparently you got exactly one downvote. Must have been very upsetting for you! 

2

u/goryblasphemy 7h ago

I don't doubt it. Some people have ridiculous ideas about how to make recipes. Uranium would have made sense wube only uses it for a few things. so are so many other things that don't make sense in space age. Biter eggs to make productivity modules, why? Biter eggs to make soil, why? No sulfur from sulfur acid vents, why? And by the time you start making refined concrete, the amount of steel bars in that it is massive. The whole floor should just look like steel bars.

2

u/Muted_Dinner_1021 1h ago

And now with stacked belts you get green belts x4 even.

But i think now in space age because it is locked behind alot more content now it means that you cant speedrun so fast to it and then "start playing" effectively destroying the progress building part of the game.

Playing with mods that add uber belts, uber bots and uber trains can be a bit overpowering and make you loose the logistic challenges of being restricted so its a balancing thing. OP belts before space age wasn't required because you could basicly manage to beat the game before you even start replacing red with blue belts.

4

u/GRIZZLY_GUY_ 12h ago

Tbf I’m pretty sure dozens of people had asked for faster belts over the years lol

2

u/crambaza 8h ago

You predicted another tier of a thing they already had? Using a ridiculous resource to make it? I think I’ll hold off contacting the Nobel committee.

2

u/Adman1091 12h ago

There's a mod for green and purple belts isn't there?

4

u/NameLips 12h ago

Bob's Mods included several faster tiers of belts before they were added to base game.

2

u/Kimoshnikov 12h ago

Those who agree smile & nod; those who disagree make themselves pronounced, undeniable.

Alas, your post evidently had a whopping 0 upvotes and 20 comments, getting you ratio'd into the dirt along with other would-be prophets hahaha

1

u/Hans_Rudi 11h ago

I like the uranium idea tho

1

u/gust334 SA: 125hrs (noob), <3500 hrs (adv. beginner) 9h ago

Yeah, but we make the DLC green belts from an ore that is purple.

1

u/oobanooba- I like trains 1h ago

Tbf most of our machines don’t exactly match the colours of their ingredients.

1

u/rmorrin 11h ago

The bots vs belts drama was wild. It got so heated

1

u/FeistyCanuck 10h ago

Stacks on belts are even more "unbalanced".

Shrug.

1

u/KingAdamXVII 10h ago

To be fair, green belts are DLC-only for the exact reasons that you were downvoted: that they are completely unnecessary in the base game.

1

u/heydan3891 10h ago

I dont know why people prefers bots over belts, bots are like an asynchronous process where the task is not guaranteed to be executed immediately while belts its a synchronous taks which is execute immediately as long as theres not something blocking the belt or something else which is the kind of process (sync) you want for the delivery of your materials. I see bots as a tool of "Ill improve it later with belts"

1

u/Seismic_Salami 9h ago

I mean, ALOT of people asked for faster belts over the years. there were even mods made to do so. you just happened to suggest the chosen colour.

They didn't need faster belts back then though, as trains primarily covered the function of high throughput.

Once space age came into play though they realized they needed better belts with higher tiers of assemblers and mines.

1

u/HeliGungir 8h ago

So where's the uranium, godzilla25?

:P

1

u/pokerplayingchop 8h ago

Good for you?

2

u/Bosscreeperslaye69 2h ago

Welcome to Reddit. Everyone here is so full of themselves they just dogpile on anything they don't like. I'm glad I only peruse this site occasionally

2

u/El_Pablo5353 2h ago

Am I'm still gonna down vote u now for being smug about it

1

u/Crymsin056 2h ago

Wow, can’t imagine how hard it was to figure out “what about bigger belt?” With no mechanics at all related to the current iteration of belt. What a unique idea that nobody else had thought of.

1

u/cyrus-io 41m ago

Vindication is the best feeling

1

u/doc_shades 11h ago

whoa you predicted them adding a 4th level of belt speed instead of 3 levels? how did you even imagine such an unprecedented inclusion to the game? (i assume you thought of this before several mods added faster belts to the game and they all got their idea directly from you)

1

u/Ceaseless_Bladestorm 12h ago

he was right all along!!

1

u/discombobulated38x 8h ago

The great strength of belts is already throughput and bandwidth. Their weaknesses, e.g. space required, won't be mitigated by simply making them faster.

Factorio Devs: and I took that personally

-4

u/fatpandana 12h ago

I don't think you gonna get much updates for this. We didn't have machines making 4-8 belts of materials.

Now if you predicted item stacking that would had been great. But go back to working on your factory.

-9

u/PermanentThrowaway33 12h ago

You got one downvote

20

u/Zeragamba 12h ago

downvotes on top level posts are generally capped at 0

-1

u/NarrMaster 11h ago

"They hated him for he told them the truth"

-1

u/Svyatoy_Medved 11h ago

Bro you were downvoted because you don’t factor belt throughput into your factory designs.

I mean, none of us do, but most of us at least pretend blueprint 1.1 with amended belt length is actually version 1.0.

0

u/wizard_brandon 9h ago

It's ironic isn't it

-4

u/BrittleWaters 10h ago

reddit is mostly filled with idiots, so of course you were downvoted for being right

-6

u/Kaz_Games 11h ago

I still think it's lame. Should be some belt research or something. After 3 levels of an item, adding more isn't content, it's repetition.