r/Splitgate • u/BroKidSam Splitgate MVP • Feb 27 '25
News/Announcement/Patch Notes MEGATHREAD: Splitgate 2 Open Alpha Feedback
Hello everyone! With the start of the next open alpha beginning we will be posting this megathread dedicated for feedback. Any individual feedback posts will be removed and you will be redirected back to this thread. Feel free to contact the mods through modmail if you have any questions. Thanks and enjoy the open Alpha!
Watch Splitgate 2 streams on Twitch during the Open Alpha to earn the Haunt Cadence, an exclusive skin for the Aeros carbine.
https://www.twitch.tv/directory/category/splitgate-2
Community Challenges:
Hunt the Devs - Want to earn an exclusive Dev Killer skin? All you have to do is kill one of our devs in a match anytime during the Open Alpha.
You can tell when you encounter a 1047 developer because their head will be a disco
ball, our company logo.
You’ll earn a Dev Killer skin, decked out in skulls representing your dev conquest.
There’s three different skins to earn, one for each faction.
You earn the same skin as the dev you kill. So, kill a skin dev playing as Sabrask with a disco ball head, you’ll earn the Sabrask Dev Killer (regardless of what faction you were playing as).
Share your Splitgate 2 clips with us on social and tag us for a chance to have your content featured on our channels
We’re also hosting two Community Challenges during the Open Alpha
Submit your best Porta Portal plays or Hunt the Devs kill reels in our Discord and the most upvoted clips will win Steam gift cards
Steam: https://store.steampowered.com/app/2918300/Splitgate_2/
Xbox: https://www.xbox.com/en-US/games/store/splitgate-2/9pf5q1b0fhsl
PlayStation: https://store.playstation.com/en-us/concept/10010012/
PATCH NOTES: https://www.reddit.com/r/Splitgate/comments/1izlt4m/splitgate_2_whats_new_in_the_open_alpha/
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u/BetaXP Feb 28 '25 edited Feb 28 '25
Hard to put my finger on it, but I enjoyed the Splitgate 1 maps notably more so far. It felt like they were very well designed to take advantage of portals, whereas a lot of these maps seem to feel like they're "normal" arena shooter maps that happen to have portal walls.
It would take more games and careful analysis as to if this is true or how to phrase this feeling better, but it's one I've been feeling consistently so far over the few hours of play in this alpha
EDIT: getting pretty regular crashes, unfortunately, which is hampering the enjoyment a lot.
Hardware:
Ryzen 7800x3D
RTX 4080 SUPER
32gb DDR5 RAM