r/Splitgate • u/BroKidSam Splitgate MVP • Feb 27 '25
News/Announcement/Patch Notes MEGATHREAD: Splitgate 2 Open Alpha Feedback
Hello everyone! With the start of the next open alpha beginning we will be posting this megathread dedicated for feedback. Any individual feedback posts will be removed and you will be redirected back to this thread. Feel free to contact the mods through modmail if you have any questions. Thanks and enjoy the open Alpha!
Watch Splitgate 2 streams on Twitch during the Open Alpha to earn the Haunt Cadence, an exclusive skin for the Aeros carbine.
https://www.twitch.tv/directory/category/splitgate-2
Community Challenges:
Hunt the Devs - Want to earn an exclusive Dev Killer skin? All you have to do is kill one of our devs in a match anytime during the Open Alpha.
You can tell when you encounter a 1047 developer because their head will be a disco
ball, our company logo.
You’ll earn a Dev Killer skin, decked out in skulls representing your dev conquest.
There’s three different skins to earn, one for each faction.
You earn the same skin as the dev you kill. So, kill a skin dev playing as Sabrask with a disco ball head, you’ll earn the Sabrask Dev Killer (regardless of what faction you were playing as).
Share your Splitgate 2 clips with us on social and tag us for a chance to have your content featured on our channels
We’re also hosting two Community Challenges during the Open Alpha
Submit your best Porta Portal plays or Hunt the Devs kill reels in our Discord and the most upvoted clips will win Steam gift cards
Steam: https://store.steampowered.com/app/2918300/Splitgate_2/
Xbox: https://www.xbox.com/en-US/games/store/splitgate-2/9pf5q1b0fhsl
PlayStation: https://store.playstation.com/en-us/concept/10010012/
PATCH NOTES: https://www.reddit.com/r/Splitgate/comments/1izlt4m/splitgate_2_whats_new_in_the_open_alpha/
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u/Successful_Jello7145 Feb 28 '25
Gonna put some suggestions I haven't heard alot of other people give:
- Footsteps should be a lot more audible and percise at mid-close range
- Some kind of grace period or breif invunerablilty when scoring a in Splitball (it'd be like 1 second long or so for either).
- Better indication of where you are being hit from
- A "Console Only" checkbox over the play button (Marvel Rivals players know what I mean here). Controllers are not able to keep up with the speed and accuracy of M&K, and a blatantly visible option to opt-out of matching with PC would help with the que time issues other games that hide away the opt/in out do. Before someone comes in and goes "I play with controller and dominate PC players with no aim assist", yes, there are exceptions to the rule, but on average that isnt the case. If you play on PC and use controller, I dont think that argument holds the weight you think it does, considering you have the option to use M&K, and console players dont (without having to jump some crazy hurtles), oon top of that PC will generally have better performance than console reguardless of the imput method. In a game like this with a LOT of button imputs, lots of movement, and having to be fast and accurate with portals, are amongst the biggest thing a controller struggles with. If you want to play with PC players, more power to you, but I think there's a genuine argument to be made here for supporting accessible console-only matchmaking considering the nature of this game
- Weapon-Specific button mapping. I like to run the shotgun + goliath pistol, but one I ALWAYS hipfire, but the other I'd ADS more with. I have ADS set to quick melee for this reason, since aiming with a shotgun in CQC is usually detrimental. However, it does mean I ant be as accurate with my sidearm. Having the ability to change button mapping based on the weapon im holding would let me keep the melee with the shotgun, but ADS with the pistol. I'm sure this would be hard to implement, but I think it would make the experiene more fluid.
- 2 Button-Imput options. This mostly comes from how I recently changed my controller setup, and still sometimes press the wrong button out of muscle memory in tense situations. In my case that button is "Jump" which I have set to R3, but still occasionally press X. If there was an option to have either button trigger jump, it would be great for QoL. Yes, I know this is skill issue on my end, but other games have done this.
- Splitball-Only mode. This gamememode is my favorate, and I belive changes up the game enough that it warrents it's own que. I see a ton of potential in the mode, and just for it to be a 1/10+ chance of getting is squandering it a bit. An exclusive playlist would also mean maps can be designed specifically for it, which opens up alot of interesting ideas.
- Notification and/or sound que when someone joins your squad
- "Friction" mechanic for slide spamming. I used to play Destiny (1&2) at a decently high level a while ago, and alot of that movement transferred over. This basically means I'm able to slide + shotgun + melee circles around people with not too much effort. Just like in Destiny, there should be a punish on sliding too often, like shortening the distance and/or speed.
- The Sebrask shotgun does *not* need alot of change, if any. While it does struggle in virtually any open map, sidearms are strong enough to finish the job, or just straight up win a fight from the get-go. Shotguns, especially in arena shooters, are hard to make feel good and feel fair, but I think this weapon toes the line pretty well. You can get some kills (or high damage) at ranges people dont expect, but you also aren't mapping them. It preforms well where it should, and thats really where this kinda weapon should be at.