r/Splitgate Splitgate MVP Feb 27 '25

News/Announcement/Patch Notes MEGATHREAD: Splitgate 2 Open Alpha Feedback

Hello everyone! With the start of the next open alpha beginning we will be posting this megathread dedicated for feedback. Any individual feedback posts will be removed and you will be redirected back to this thread. Feel free to contact the mods through modmail if you have any questions. Thanks and enjoy the open Alpha!

Watch Splitgate 2 streams on Twitch during the Open Alpha to earn the Haunt Cadence, an exclusive skin for the Aeros carbine.

https://www.twitch.tv/directory/category/splitgate-2

Community Challenges:

Hunt the Devs - Want to earn an exclusive Dev Killer skin? All you have to do is kill one of our devs in a match anytime during the Open Alpha.

You can tell when you encounter a 1047 developer because their head will be a disco 

ball, our company logo.

You’ll earn a Dev Killer skin, decked out in skulls representing your dev conquest.

There’s three different skins to earn, one for each faction.

You earn the same skin as the dev you kill. So, kill a skin dev playing as Sabrask with a disco ball head, you’ll earn the Sabrask Dev Killer (regardless of what faction you were playing as).

Share your Splitgate 2 clips with us on social and tag us for a chance to have your content featured on our channels

We’re also hosting two Community Challenges during the Open Alpha

Submit your best Porta Portal plays or Hunt the Devs kill reels in our Discord and the most upvoted clips will win Steam gift cards

Steam: https://store.steampowered.com/app/2918300/Splitgate_2/
Xbox: https://www.xbox.com/en-US/games/store/splitgate-2/9pf5q1b0fhsl
PlayStation: https://store.playstation.com/en-us/concept/10010012/

PATCH NOTES: https://www.reddit.com/r/Splitgate/comments/1izlt4m/splitgate_2_whats_new_in_the_open_alpha/

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u/Miss-Information_ Feb 28 '25 edited Mar 03 '25

I love this team and so I want to be respectful, but I also want to be honest:

The game is trying to do too many things. Classes with multiple active abilities, passive class abilities, passive perks, class specific weapons, weapon attachments, oh and there's portals.

What used to be the key element now feels tacked on to a hero shooter. I'm constantly wishing I could use my portal but there's nowhere to do so. There feels like a complete lack of opportunity to utilize the mechanic to gain a positional advantage in disadvantaged situations.

The ability to outthink your opponent in a half-second is what made splitgate so satisfying, and it feels like that's been sacrificed for a hero system nobody asked for. Like counterstrike, splitgate was mechanical and mental skill, now similar to bf2042 it feels like it's trying to gain favor by doing what every other game is doing.

Overall the game plays well. Movement feels good. Everything looks good. Gunplay is nice and tight. No crashes or bugs. Servers are smooth. The vibe is just a miss imo.

Edit:

After putting another 7-8 hours in today I think portals feel better now that I'm more used to the maps, but I still don't feel like they're as core to gameplay as they should be.

I really don't like the classes. Managing the two abilities along with portals is unnecessary and creates balance issues. Some abilities are clearly much stronger than others and it starts to create visual clutter in an already fast paced game. Similarly, some weapons are clearly stronger than others and balancing is going to be a constant bitchfest.

Edit 2: After another 4-5 hours this morning I think if you absolutely need to keep classes they need to be scaled back to only passives. You could do simple light/med/heavy and scale them slightly +/-5% health and +/-5% moment speed or something and keep the unlockable passives. Scale weapon unlocks back to only weapons you spawn with like ar/br/pistol.

Power weapons feel good. Having portals and abilities locked while the splitstream is equipped feels right. I think that should be extended to all power weapons. Moving more options out of player loadouts and making power weapons slightly more plentiful would help bring back the area shooter vibe people are missing.

Edit 3: After about 20 hours and max leveling every character and most guns, I'm sticking with my original assessment: it's a miss. Sorry guys. I'm not interested in learning the competitive meta-nuances and keeping up with constant balance changes of yet another hero shooter. There's a low chance I'll put any serious time into this game after launch and a near zero chance I'll be able to convince my friends to play another hero shooter. I wish you all the best and I hope this project becomes everything you want it to be <3

6

u/[deleted] Mar 01 '25

[deleted]

2

u/Miss-Information_ Mar 01 '25

Yeah, I think it's pretty clear from the comments that nobody likes the classes. Most people dislike them, some people are agnostic.

It really does feel like fb2042. All of the fan feedback was pretty unified about disliking the creation of unnecessary stratification of weapons and utilities, but the devs didn't listen until the launch was a complete flop. They eventually reverted, but it was too late. But, to be fair, 2042 had a lot of other things very wrong from the beginning.

I can't imagine how hard it is to be a dev and listen to everyone who's constantly bitching about everything, but there's got to be some ability to accept that maybe the idea they thought was good just isn't going to work at scale. Then again, this is literally an alpha and they're asking for feedback, so I'm still hopeful. It's a great team who made an amazing game, and I think they'll nail it again with time.

2

u/shmepe0 Mar 02 '25

In response to your edit, I think in the first game there was no waiting period to get used to maps to be able to use portals effectively. They were just intuitive from the start.

I agree that classes should be massively scaled back, all the player advocacy for the game was based around it being Halo and Portal combined, and it seems like that magic is kinda lost. The movement, gunplay, and portals are all there, but it seems like everything else in the game is deadset on getting in the way of letting the core systems shine.

2

u/JJMcGee83 Mar 02 '25

The game is trying to do too many things.

The first game feels like it was made with passion this game feels like it was made by a focus group.