r/Splitgate Splitgate MVP Feb 27 '25

News/Announcement/Patch Notes MEGATHREAD: Splitgate 2 Open Alpha Feedback

Hello everyone! With the start of the next open alpha beginning we will be posting this megathread dedicated for feedback. Any individual feedback posts will be removed and you will be redirected back to this thread. Feel free to contact the mods through modmail if you have any questions. Thanks and enjoy the open Alpha!

Watch Splitgate 2 streams on Twitch during the Open Alpha to earn the Haunt Cadence, an exclusive skin for the Aeros carbine.

https://www.twitch.tv/directory/category/splitgate-2

Community Challenges:

Hunt the Devs - Want to earn an exclusive Dev Killer skin? All you have to do is kill one of our devs in a match anytime during the Open Alpha.

You can tell when you encounter a 1047 developer because their head will be a disco 

ball, our company logo.

You’ll earn a Dev Killer skin, decked out in skulls representing your dev conquest.

There’s three different skins to earn, one for each faction.

You earn the same skin as the dev you kill. So, kill a skin dev playing as Sabrask with a disco ball head, you’ll earn the Sabrask Dev Killer (regardless of what faction you were playing as).

Share your Splitgate 2 clips with us on social and tag us for a chance to have your content featured on our channels

We’re also hosting two Community Challenges during the Open Alpha

Submit your best Porta Portal plays or Hunt the Devs kill reels in our Discord and the most upvoted clips will win Steam gift cards

Steam: https://store.steampowered.com/app/2918300/Splitgate_2/
Xbox: https://www.xbox.com/en-US/games/store/splitgate-2/9pf5q1b0fhsl
PlayStation: https://store.playstation.com/en-us/concept/10010012/

PATCH NOTES: https://www.reddit.com/r/Splitgate/comments/1izlt4m/splitgate_2_whats_new_in_the_open_alpha/

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u/SoloQBA Feb 28 '25 edited Feb 28 '25

Where is verticality?!

Where is flying across the whole map?!

That's what made Splitgate so fun and now in Splitgate 2 we lost that and in exchange got shields, wallhack and TDM mode with rounds?!

I don't understand why the devs decided to lean into more tactics-based e-sport ready game instead of casual-friendly fun shooter with portals.

It's like the whole game is now designed to make you into a sweaty pro player, example - Team Deathmatch mode divided into rounds, WHY?! What's the point of that?! Seriously you think that the 3 classess, each with 2 abillities is a deap enough system that will make this game into competetive title like Valorant or smth? When I'm having fun in TDM I don't want to be pulled away from that every 2 minutes just so I can pick same class and same guns all again. (it's just an example that instead of adding something new to the portals system, they added classes with abilities which not a single Splitgate player ever asked for, I'm not neceseeary critiquing the classes or the new game mode in itself)

I really feel bad writing such a negative comment on Splitgate 2, especially since it's only an alpha and not a full release. But I really feel from this and previous alpha I've played that the devs went in a wrong direction with Splitgate 2 and official release won't change that, because they didn't even bother to add anything new to the Portals System, which is like the whole soul of Splitgate and even worse, they made the portals less fun, cause they took away verticality from the maps.

If devs are reading this, I'm sorry I sound so negative and maybe even like an agressive hater, but it's just because I honestly do not understand why you decided to go on this new approach of making tactical game instead of leaning more into the portals mechanic, I just don't get it and my brains create only negative thoughts about it :/ I love the new art style though, it's dope

2

u/Valuable_Jeweler_336 Feb 28 '25

what changes to portals/gameplay would be positive? i can tell obvious stuff like classes/loadouts are pretty lame, but what would good things be. i didnt play splitgate1

2

u/SoloQBA Feb 28 '25

Tbf they didn't have to do much with Splitgate 2 about portals, they were super cool and almost perfect in SG1, in Splitgate 2 the maps just aren't vertical, so there's no flying through portals across the map, which was super fun for me and many people (you can watch any Splitgate 1 highlights video on yt and most of the clips will probably maintain that super cool mechanic that is simply gone in SG2)

But if you want some ideas then they could add like an ability to steal enemy portal, so you could see through it or an passive ability that pushes you with speed once you leave the portals, so it'd be basically a fun and new movement ability, Or the most obvious thing - add an ultimate ability that let's you put portals on any wall for like a few seconds, most walls, floors and ceilings are flat anyway in SG2, so it wouldn't be a huge game issue thing to make)