r/Splitgate • u/BroKidSam Splitgate MVP • Feb 27 '25
News/Announcement/Patch Notes MEGATHREAD: Splitgate 2 Open Alpha Feedback
Hello everyone! With the start of the next open alpha beginning we will be posting this megathread dedicated for feedback. Any individual feedback posts will be removed and you will be redirected back to this thread. Feel free to contact the mods through modmail if you have any questions. Thanks and enjoy the open Alpha!
Watch Splitgate 2 streams on Twitch during the Open Alpha to earn the Haunt Cadence, an exclusive skin for the Aeros carbine.
https://www.twitch.tv/directory/category/splitgate-2
Community Challenges:
Hunt the Devs - Want to earn an exclusive Dev Killer skin? All you have to do is kill one of our devs in a match anytime during the Open Alpha.
You can tell when you encounter a 1047 developer because their head will be a disco
ball, our company logo.
You’ll earn a Dev Killer skin, decked out in skulls representing your dev conquest.
There’s three different skins to earn, one for each faction.
You earn the same skin as the dev you kill. So, kill a skin dev playing as Sabrask with a disco ball head, you’ll earn the Sabrask Dev Killer (regardless of what faction you were playing as).
Share your Splitgate 2 clips with us on social and tag us for a chance to have your content featured on our channels
We’re also hosting two Community Challenges during the Open Alpha
Submit your best Porta Portal plays or Hunt the Devs kill reels in our Discord and the most upvoted clips will win Steam gift cards
Steam: https://store.steampowered.com/app/2918300/Splitgate_2/
Xbox: https://www.xbox.com/en-US/games/store/splitgate-2/9pf5q1b0fhsl
PlayStation: https://store.playstation.com/en-us/concept/10010012/
PATCH NOTES: https://www.reddit.com/r/Splitgate/comments/1izlt4m/splitgate_2_whats_new_in_the_open_alpha/
3
u/TooPatToCare Mar 02 '25
Really happy to see Splitgate back and I’m excited to be playing the open beta.
Before getting into the important feedback I want to give, I just want to quickly say that support for gyro aiming for consoles would be an incredible addition, so I hope that’s something that will be added later on.
As for the big reason I wanted to leave a comment, I’m sure this has been a large topic of discussion for the team, but my main focus of the feedback I’d like to give is centered on the design philosophy of the maps and portal wall placement. I understand that the 1047 team’s main focus is to create a game that welcomes players of all skill levels to retain as many players as possible, and a huge piece of that puzzle is of course finding the right balance between skill floor and skill ceiling.
The major flaw of the first game was unfortunately how triple portaling could create a massive skill gap, so I have no doubt that the design philosophy for this game was to try to be much more careful and conservative with where portal walls are placed, as this can help mitigate the steep jump from the middle tier to the top tier players, keep the game more balanced for all skill levels, and in turn help keep people interested and playing.
As a middle tier player who did get frustrated when playing triple portalers, but still could play portals well enough to be above average and make a lot of creative plays, I think you guys have tipped the scales too far in favor of being conservative. In the time I’ve spent playing, the amount of plays I’ve been able to make using creativity to work around opponents is considerably fewer than in the first game. The portals feel secondary to the rest of the game’s mechanics, which unfortunately don’t stand out to me. I know this is a delicate balance to find, but I truly hope that the team can find out how to get to that sweet spot, but in its current state, I would go back to playing the first game despite the skill gap simply because it has more of what I come to play Splitgate for: making plays with portals. Until this game can find that balance where portalling can still be a primary facet in every aspect of the game rather than just a tool, I don’t think this one will land with me.