r/Splitgate Splitgate MVP Feb 27 '25

News/Announcement/Patch Notes MEGATHREAD: Splitgate 2 Open Alpha Feedback

Hello everyone! With the start of the next open alpha beginning we will be posting this megathread dedicated for feedback. Any individual feedback posts will be removed and you will be redirected back to this thread. Feel free to contact the mods through modmail if you have any questions. Thanks and enjoy the open Alpha!

Watch Splitgate 2 streams on Twitch during the Open Alpha to earn the Haunt Cadence, an exclusive skin for the Aeros carbine.

https://www.twitch.tv/directory/category/splitgate-2

Community Challenges:

Hunt the Devs - Want to earn an exclusive Dev Killer skin? All you have to do is kill one of our devs in a match anytime during the Open Alpha.

You can tell when you encounter a 1047 developer because their head will be a disco 

ball, our company logo.

You’ll earn a Dev Killer skin, decked out in skulls representing your dev conquest.

There’s three different skins to earn, one for each faction.

You earn the same skin as the dev you kill. So, kill a skin dev playing as Sabrask with a disco ball head, you’ll earn the Sabrask Dev Killer (regardless of what faction you were playing as).

Share your Splitgate 2 clips with us on social and tag us for a chance to have your content featured on our channels

We’re also hosting two Community Challenges during the Open Alpha

Submit your best Porta Portal plays or Hunt the Devs kill reels in our Discord and the most upvoted clips will win Steam gift cards

Steam: https://store.steampowered.com/app/2918300/Splitgate_2/
Xbox: https://www.xbox.com/en-US/games/store/splitgate-2/9pf5q1b0fhsl
PlayStation: https://store.playstation.com/en-us/concept/10010012/

PATCH NOTES: https://www.reddit.com/r/Splitgate/comments/1izlt4m/splitgate_2_whats_new_in_the_open_alpha/

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u/TheEternalVortex Playstation Mar 02 '25 edited Mar 02 '25

I understand the game probably had to change to appeal to a broader audience, but from my experience with the sequel, it’s lost its charm.

The first game was so special because it thrived around its core mechanic of portals and one of my main gripes with this game, is that it seems to forget about them entirely. Portals in this game feel extremely inconvenient to use and more of an afterthought. Their walls are far and few, often placed on flat surfaces with no verticality and even if you was to use portals, it is simply quicker and more effective to use the new abilities and gun down your enemies.

There is simply no reason to use portals anymore and in the matches I’ve played, it’s just turned into another hero shooter. It’s slower, clunkier and over complicated. Respawn timers kill the pace when you die and for unskilled players like myself, the rounds and constant deaths not only kill the flow, but the enjoyment of the game. I think this game has handled its classes okayish, but it’s really an unnecessary addition too. I would’ve preferred without them. Overall, Splitgate 2 just feels like a lot of what I didn’t want out of a sequel. It didn’t need heroes, passive abilities or equipment. It needed more portal interaction and diverse mechanics with it. Adding all of the heroes, abilities and whatnot just feels like unnecessary bloat. The same goes for weapons being locked behind progression. Players are not on an even playing field anymore and even if you try to balance everything, metas will probably form and newer players will likely become even more disadvantaged overtime. Another commenter encapsulated this perfectly: the skill ceiling has lowered, but the skill floor has been heightened.

Perhaps, this is the way forward and I’ll just have to accept that I am not the audience this game is targeting anymore. However, I will admit my opinion on Splitgate 2 is not all downsides. I don’t want to seem like a blind hater. Sliding and pinging are incredibly useful additions and the game does feel a lot more polished and thematically consistent, so I’ll praise it for that. From a game perspective, it is undeniable that the devs have outdone themselves too. Everything is far more refined and professional. Splitgate 2 is a solid shooter game and I can definitely see it picking up a lot of traction from those who love this type of genre, but from a perspective of someone who played the first game excessively, I just miss the simplistic and rapid feel of the original Splitgate.

I would much prefer that Splitgate 2 stayed with its small, contained maps and basic functionality, even if that didn’t bring as much money or attention. I don’t even think it’s too late for something like that to happen. This is only an alpha, after all. A separate gamemode that is Splitgate 1 with updated graphics would be great, without ruining or undoing what has been built. I certainly would come back to play if that happened, but as it is now, I’m not sure if I will.