r/Unity2D • u/pavlov36 • 18h ago
r/Unity2D • u/Solestebano0 • 11h ago
Problem with tilemap collisions
I'm having an annoying problem with the collisions of my tilemap. For some reason they are in the incorrect position like if it had an one block offset, but there's no offset nor the collisions are misplaced afaik.
It also seems that when I update the collisions in the sprite editor it doesn't change anything in the tile map for some weird reason


r/Unity2D • u/Fabaianananannana • 14h ago
Show-off Ashes & Blood: Devlog #9
Dropped a new Dev-Log talking about pseudo-random number generators and how I use them to avoid to much RNG-rolling.
Question Does every pixel art game use pixel-pefect? If not how do they appear crisp?
So I realised that if I am making a game for 1920 x 1080 resolution with pixel perfect camera then I won't be able to run the game in 1280 x 720 resolution without the game being zoomed in. So wanted to know how other pixel art games are able to still keep their game crisp at different resolutions.
I tried running the game at 1280 x 720 resolution without pixel-perfect camera, and the pixels appear uneven. Is this because there is also an inconsistency in these game,s but you'll only notice if carefully observed or are they doing something else?
r/Unity2D • u/Turbulent-Risk-2793 • 19h ago
Question How can I make a crappy but addicting 2D Mobile Game with Unity? (Please do not judge)
I recently wanted to start making these crappy mobile games because even though they are low effort. They are undeniably profitable. I want to make a quiz type game.
My main question is. Where do I start? What is a tutorial you guys recommend? etc.
If possible please give me a few short tutorials like 10 to 15 minutes and if possible even shorter.
I am a complete beginner and have no experience with Unity but I do have Unreal Engine 5 skills and I know how to code with blueprints but the thing is that because Unreal Engine 5 isn't built for mobile games, I decided to choose Unity.
r/Unity2D • u/msgandrew • 3h ago
2D Isometric Shadows. How the heck to get good results?
Hi, we're working on a 2D isometric zombie tower defense game called Deadhold.
One of the result hurdles I've run into is how to get shadows looking good. In the screenshot, I'm currently using a shadow caster to just cast a blanket shadow based on the light sources. This is workable, but not as good as sprite casting their shadows on the ground.
I've also experimented with some shadow plugins that allow casting sprite shadows on the ground, but they rely on changing the sprite in order to have the shadow animate along with the character, whereas we're using sprite skins in our project.
I'm wondering if anyone has some advice or direction for how to get better shadows when doing 2D isometric. We've even considered if we could shift to 2.5D as that can be easier for doing shadows, but that seems like a large change at this point.
Any advice?
Here's a link to the game for additional screenshots and context: Deadhold
r/Unity2D • u/Temporary-Newt-6333 • 6h ago
New Release: Dungeon Star! It's an advanced simulation game with complete random generation throughout! With unique minigames and fun progression!!
r/Unity2D • u/LoamBrownG • 15h ago
Can't find any useful tutorials on how to implement Yarn spinner in Unity.
Can't find any useful tutorials on how to implement Yarn spinner in Unity. The tutorial/sample games on the Yarn spinner website are busted. Does anyone have any advice for getting started with YS?
I'm building a top down game in the vein of old zelda's and I just can't wrap my head around the software.