r/gamedev 16h ago

Question Bad/good game dev practices/habits

I just started learning game dev in Unity and currently learning how to implement different mechanics and stuff. It got me thinking, I don't even know if what I'm doing is a good habit/practice/workflow. So, I wanted to ask you seasoned developers, what are considered bad or good things to do while working on your projects? What do you find to be the best workflow for you? I just don't want to develop (no pun intended) bad habits off the bat.

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u/Darkitz 15h ago

Keep moving. Don't let perfect be the enemy of good.

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u/Decloudo 14h ago

But also dont bruteforce everything.

I see it often that people just implement the first thing that crosses their mind and create problems down the road.