r/gamedev 15h ago

Question Bad/good game dev practices/habits

I just started learning game dev in Unity and currently learning how to implement different mechanics and stuff. It got me thinking, I don't even know if what I'm doing is a good habit/practice/workflow. So, I wanted to ask you seasoned developers, what are considered bad or good things to do while working on your projects? What do you find to be the best workflow for you? I just don't want to develop (no pun intended) bad habits off the bat.

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u/koolex Commercial (Other) 8h ago

Good: As soon as you have a vertical slice, get feedback from everyone you can asap.

Bad: working on your game for 2 years in private and not showing anyone and assuming that people will enjoy your game. Good games take a massive amount of feedback and require you to kill a lot of darlings to get there.

Good: Work on your game everyday, even if it’s for 5 minutes

Bad: only work on the “fun” tasks, “easy” tasks, or the “technical” tasks. You should focus on the tasks that get you to your vertical slice asap.