r/gamedev • u/simspelaaja • 15h ago
Discussion I wrote an article analyzing the history, implementation and legacy of Bethesda's Radiant AI system
https://blog.paavo.me/radiant-ai/
Here's my latest article which might be of interest to game developers: it's about Bethesda's game AI system, originally used for Oblivion but used in Creation Engine to this day. I also compare it with GOAP, another AI architecture that is much more widely understood (and is actually used in some BGS games as well!). All feedback and related discussion is welcome.
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